AmishKamikaze
AmishKamikaze
AmishKamikaze

More of physics based puzzles, but Trine and Trine 2 are awesome and have you needing multiple characters to solve puzzles.

The LAST ONE??? Are you daft? Why would they do that when they removed the PREDATOR game mode from the series? It was the most fun, frantic, game I have ever played in MP, and they completely threw it away.

Yeah, but it's something at least. The problem is that they put features into the editor that allow for people to make things THAT NOBODY ELSE CAN SEE. That's Ubi for ya. One step forward and upward and then a big goof that topples everything into oblivion.

You already CAN make SP maps, not with intense scripting, true, but you can already add enemies, wildlife etc. However, adding any of these items to your map (or, for that matter, weapons and vehicles) instantly extinguishes the ability to have the map published. I guarantee I can send a buddy a save of the map I am

Here are some necessary "mods" that someone needs to implement because we all know Ubi won't.

Mine has always been Amish Kamikaze. Imagine a bearded fellow wearing rustic clothing and a scowl that suggests suicidal tendencies. In one hand he clutches the reins to his horse and buggy, in the other is a pitchfork. He sets his horse at a nice trot that clocks up to fifteen miles an hour or so (it's hard to be

Dragon's Dogma was awesome, but the demo of RE6 was horrible. So boring and unpolished...

Yeah, I've heard about such situations, which is why I said "quit," which is what this person did. She quit her job to work somewhere else. That was her choice; she still got credit for her work, she still got paid for her time, she can still put the damn experience on the resume...

Boo hoo. What the hell does she want the damn thing to say? "Former [Insert Job Title]"?

I honestly think that adding more checkpoints would be most helpful. I stopped playing after dying to a mini-boss twelve times in a row. It wasn't the dying that got to me, it was having to fight through six minutes of nerve wrenching enemy encounters to get to that point again.

Nah. Nice try, I suppose. Kotaku is pretty good about not re-rolling the same 'news'. And the name calling . . . Jeez. Was that warranted? Just curious, how old are you? I mean even we ignore your immaturity and lack of capitalizing / ending punctuation, you have to be pretty young to think that what you wrote was in

You must be new here.

Does anyone else find it funny that the article Tina linked already confirmed that there were four post-release campaign DLCs? What new information was provided in this post that wasn't already covered in the previous one?

Shouldn't it be: 'food sample', OR "food sample," ... ?

In many way, I agree. Look at how many people are purchasing ARMA II just because of the DayZ mod. Most of these people won't even touch the vanilla game, which makes an all-too-clear statement that the mod is the sole reason people purchase the game. If the mod is the moneymaker, if the mod is the purpose for

I didn't get a vibe from either of those games. Borderlands? How? Terraria? How?

I like how Owen says that he would refrain from making jokes with a spoiler hazard, but then he goes out and drops the spoilers after his correction to the article. I guess he wasn't joking about only refraining from putting spoilers within the confines of jokes.

Ugh, I just bought the digital game on Amazon and they sent me a code no problem... However, I haven't been on my Funcom account in ages so first thing that happens when I sign on is I get a warning saying "you haven't been on in forever, to verify the authenticity of your account, please re-verify it through an email

The only games I'm really looking forward to (besides Skyrim expansions) are Far Cry 3 (HUGE fan of 1, Instincts, and Predator... and I love the editor more than everything else) and Dishonored. I might pick up RE6, Borderlands 2, and Halo 4... but my anticipation for games has dwindled this year. I think it is

Because there is a part in the novel where the narrator talks about rewinding a video of the creation and deployment of a nuclear warhead, and the resulting experience made it seem as if soldiers were using vacuum guns to suck metal out of dead people and restore them to life, to absolve the chaos of rubble and and