Alternate
Alternate
Alternate

@Slanzinger: Actually that was him adding some more clues to the Portal mystery. He morse coded "pie".

@Nihilexistentialist: Guh, I think you might have missed my point about how, yes, any Apple computer is more open than a 360, but thats a bad comparison. Gabe makes the same mistake in the video, he compares something like the 360 with an Apple computer, when a more likely comparison would be a 360 to Apple TV or to

@devilgoku: GOW3 I'm sure will get its time in the graphics limelight when it finally releases. As for FC2 or RE5, or even ME2, I agree these games are great looking, especially ME2, but they often have problems relating to their engines. I have some major problems with the Unreal Engine, for example, that involve

@Art7egacy: Man, Im still working on my platinum. Darn Freeflow medals ):

@Daniel Hinkles: For me though, Killzone 2 took too much artistic license with their graphics, choosing to put a lot into lighting and shadowing to create the dark and oppressive atmosphere that matched the overall tone of the game. However, that means it sometimes came out as a dark, shadowy blob, compared to

@Strife Fox †: Totally agree. Killzone 2 had great effects, and the graphics were great, but they sort of were too great, many layers of lighting upon effects and such. I mean, it really worked since the whole atmosphere was dark and oppressive, but in comparison to UC2, UC2 just felt cleaner and more detailed.

John Carmack, the man with 3 lives and 3 awards.

@danw13335: Well, what I meant was that Apple certainly puts a little more restriction on their computers than other computer companies, though yes, it is by no means a closed platform.

I actually did a lot of writing about this, and a lot more thinking since I am an aspiring Horror Game maker. The main problem lies in the player's perception of danger, the truth, and how they react. In order to properly design horror, you have to go through in stages. First is the display. You have to give the

Use the Force, Stephen.

So he's talking about getting away from closed systems like XBL, where everything is controlled through Microsoft, and instead going to Apple to have more freedom in controlling the content and environment?

I know these guys are just being modest, but I personally think UC2 has even better graphics than KZ2, and I thought KZ2 looked incredible. UC2 is freakin' photorealistic though. Reminds me of when saw Gears 1 for the first time (compared to like, Gamecube graphics) and I was blown away, UC2 similarly blew me away the

Gears of War: Look at all that juice!

@Veritas7Ax: GWAOAAAAAAAARRRRRRRRRRRRRRRRRR...

Resonance of Fate, Metro 2033 rent, GOW3, DA:O, PDHD

@DarthXehanort: Well, they WERE important to Naughty Dog. I mean, Lead Visual Effects Programmer sounds pretty important, with the "Lead" part and all.

@Kobun: While I find that hilarious, I believe the patent only covers a system that scans objects for use with the game system. Really, it just means Natal cant use the same system. Which is actually kind of sad since I like Microsoft's Natal solution more than I like Sony's EyeToy + Wand solution.

I dont know what Mooney was thinking, Totilo, you are totally not a duck.