It's Always Sunny in Philadelphia has been proving it for years!
It's Always Sunny in Philadelphia has been proving it for years!
I spent the whole game trying to take Josephine to Bone Town and all we did was bloody cuddle! I kept waiting for her to secretly be a freak, but nope...
I had one happen to me where the skip button didn't work. Instead, all the combat button prompts popped up. Thankfully it let me brig up the pause menu and quit out.
I had one happen last night with Varric. The scene was of him writing, and my character walked in the room and just stood there, staring. It was such a perfect awkward silence that I thought it was scripted for a moment.
Rogues can learn a dive roll, but that's about it.
Rina Takeda? Yes please!
Well the solution is obvious... All console games should have 6 different editions and come with tickets to individual handshake events!
Green Lantern me, shame on you. Dark Knight Rises me, shame on me. Man of Steel me, never watch another DC movie again.
Well, the opening animation kind of gave it away. There was one brief second where Death Gun and the character were in the same location at the same time, but I also figured out their trick pretty quick.
But... but... I just left New York City Monday morning!!!!
But will Bluntman, Chronic, and Cockknocker be DLC?
#spin2win
Do you get huge light bonuses for your final armor upgrade or something? I've got all legendary armor and an epic helmet, but at the current rate of advancement for them it seemed like they would cap out at around high 28/low 29 light levels.
Someone else asked as well and I posted a quick version of them in response to him somewhere on this page. They should be up above somewhere.
1000X this! Don't listen to the detractors below. KoF has tons of plot that run though multiple games of the series, as well as the other games connected to the series, side games like KoF:Kyo, and manga.
For the most part enemy ships just use the standard stats, while I compare the piloting/gunnery totals of the player characters to the game ships, then add in a die or two based on the difference, making the PCs a bit more powerful. Then I allow every PC in a ship to do something based on their role in this ship. Take…
Yeah, I've modified the X-wing rules a bit to work with the new Star Wars RPGs Edge of the Empire and Age of Rebellion, and it definitely makes space combat more fun.
Aliens are from space.
Probably still my single favorite RPG of all time. I played them both on Sega CD, then double dipped into the Japanese PS1 releases, then went back a 3rd time for the US versions.
I've still got my Sega CD copy of Snatcher. I should probably sell it along with my copy of Panzer Dragoon Saga to fund my gaming habits for the insane holiday rush.