That would be a more effective point if you posted an anime drawing you did.
That would be a more effective point if you posted an anime drawing you did.
The “promptly become suicide bombers” is a really logical point. Whitey is useless on the battlefield, but he looks like a tourist. Strap him into a grenade vest and he'll do a lot of damage.
This seems like a slice of genius to me. ISIS has gained a lot of power and followers through social media. They’re the most tech-savvy hate group on the planet. Flooding their hate with cute melon-loving anime characters is the perfect response.
That’s probably the majority of it, but I think he’s shot himself in the foot. Pulling off a shoryuken or a full circle can be really difficult for a beginner, but it’s not a 6 month endeavor. I don’t think the innovation of “instant special” is going to solve the adaptation problem for most gamers.
There’s going to be a Minecraft movie?
I’m focusing more on Killian’s comments - he’s an expert, but doesn’t think that you truly get enjoyment out of the game until you can get to that level. That’s discouraging, because most people won’t ever get there. I know I won’t.
It’s the “a”. A is singular. You can’t throw “a” dice, because dice is the plural of die. “A” dice would be a die. You can throw a die. You can throw several die, which is the same as throwing dice.
My problem is that I think he’s right. I grew up on fighting games. I know the fundamentals. I can’t come close to competing online. Learning the fundamentals is easier than becoming proficient with them, which I think is what Killian is getting at. His six-month window sounds like mastery of them, and after that you…
He also hangs out with his own severed zombie head from another dimension, speaks to his audience, and drops whales on people in the marvel bejeweled clone.
She's sucking on a kinetically charged playing card. She has to be real.
Batman does not believe in trickle-down economics. Punching the wicked is the only way to make them realize their boots have straps.
I just have to say, this deconstruction is freaking awesome.
I’ve had the exact same experience.
“Six month grind" =/= "a little practice".
I think the marketing strategy for DoA is "Come for the boobs, stay for the fight". The titillation attracts customers, but the relative ease of doing cool things is far more enticing. Competitive play is a whole other matter, though. Just like any fighting game, there are levels. I've played and completed just about…
An arcade? God, I miss those. These days in the US (or, at least, the Midwest of it) you only get arcades in tickets-for-prizes type establishments. Used to be every mall had one. Now you're lucky if you can find an old standup cabinet at a local pizza joint.
This article makes me not want to play any fighting games. He keeps referring to the “six month grind”. With the amount of free time required, that’s tantamount to a religion. I just don’t have that kind of time to be frustrated for six months before I develop the skill necessary to begin to enjoy it.
Microtransaction ahoy!
You can’t throw a dice. You can throw a die, or some dice.
Is there anything preventing a player from making a new character until they get what they want? Is it any different from stat-rolling in an old-school RPG?