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Gabriel Normandeau
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yo, word to the wise, use the lures. Invest in a bunch of cake bases and dump all those food stuffs out of your pockets at the storage in base camp often since the crafting bench uses the storage anyway. Always have cakes on you to toss out for alphas because it makes catching them infinitely more simple. Hit em with

Really glad that they addressed the Fascist aesthetic of their earlier work. I always found the content of their videos insightful and good journalism, but the Nazi-echoing look to everything always caused me to cringe and be less likely to watch their videos.

Fantasy RPGs can still mean a lot of different things, but I can really recommend Numenera and other games like it in the Cypher system.

It’s a new thing to discuss on Kotaku, at least. If all these new writers are going to go into relatively uncharted territory for this site, I’m for it.

For instance, I don’t read a lot about D&D elsewhere because I’m not super invested. But if it’s here, where I read often, I’m down.

Something I’ve noticed is that a lot of D&D-only-players assume any other game will be even more complicated to learn, and it’s joyous when they realise they’ve already conquered one of the most complicated TTRPGs in existence and almost everything else they’ll play will be more straightforward in comparison.

OH SHIT? This is really exciting.

The fact that you just put everything your DM to figure out and not do the homework yourself really speaks to the kind of player you are. That wouldn’t fly in my group.

Out of curiosity what systems are you referring to? I’ve been growing bored of 5e for a few years now and have started to branch out (mainly Chaosium and Free League RPGs so far but dipping my toes into pbta now) and am always looking for recommendations.

This is great advice! Especially re: letting your companions level themselves. Sadly, some of the difficulty levels (the one I chose because I’m a tryhard) don’t have a full respec.

Also, as someone who has spent most of her time playing TTRPGs GM’ing, building your narrative and encounters around what your players are interested in doing (which they flag in character creation) is basic good GM’ing practice. I don’t think that making a character I find interesting first and foremost signals

Like I said in the piece, I do like crunch actually! However, that crunch can be used to totally different ends depending on the game. Lancer, an indie ttrpg about mech, is super crunchy and uses its crunch to tell interesting stories about giant robots. Telling interesting stories with my friends is always the goal,

You bring shame to your username.

It sounds like he wants to create a game like that weird one Ender played during his off hours. Different for each person, because it generates scenarios based on what it knows about you.

I have grown so much, developed so far beyond the terrified woman who started here last May

Every time I come to Kotaku and click an article I end up loving, I seem to look at the author and 99% of the time go “Of course this was written by Ash!”

Thanks for the laughs and the feels, good luck wherever the tides take you!