8bitzombi
8bitzombi
8bitzombi

I am pretty curious about the Rat King as well, in theory it sounds awesome but with as lackluster as all the other exotics are I’m not sure it will be worth the hassle. Maybe I’m wrong though... currently I am crossing my fingers for Merciless though, from what I’ve heard it’s an absolute beast.

I am having the hardest time getting legendary mods to break myself out of the high 260s... I really wish Bungie hadn’t locked mod-crafting behind such a high level requirement; I’m starting to feel like I am back in the forever 29 club all over again. Oh well, guess I’ll spend my time with fingers crossed praying for

Dyes are normally cheap and easy to come by in games like that. I wouldn’t mind shaders if they were like dyes are in Diablo where you simply buy them for a relatively low price; but when you have to grind to get faction rep to then get a small chance of getting the shader you want and repeating the process if you

Destiny 2 is a fine example of one step forward and three steps back.

Oddly enough I am betting you could draw a direct correlation between these changes and the ever increasing resolution of tv displays; with displays being cabible of showing finer details there is less need for bold lines and exagerated features.

Tossing her orb behind you and then pushing you into it to start off combos and trap you reminds me a lot of how playing Mariah in Capcom’s old JJBA game.

Hellboy desperately needs a video game; I wouldn’t mind seeing him and the rest of the BRPD getting the Telltale treatment; make it a good old fashion detective story like TheWolf Among Us and I’d be sold.

Is all the foliage still flat textures that are programed to always face the player still? Foliage in NMS always looked good in screenshots but there was something really unsettling about walking through a forest and havin all the leaves twist to face you the whole time ...

Having a ping that high gives you an advantage; sure you need to learn how to lead your shots and predict where opponents will be but you need to do that in any shooter that has bullet travel instead of hitscan so that isn’t especially impressive. At the same time every other player in the match is seeing your

Why is pikachu dressed like chipendales dancer?

Now they need to make monsters so we can kill them for scraps to make armor to cover it’s awkward naked cat body...

I always like the idea of shiny Pokémon, because pallet swaps can make the Pokémon you’ve seen hundreds of times feel fresh; but I hate how so many shinies are just the same color but slightly lighter or darker...

You are right, they should probably make another first person shooter; that market isn’t over saturated yet, right?

Am I the only person that thinks that it’s weird to introduce the Drifter via a Switch trailer announcement when HLD isn’t even on the Switch?

There’s something to be learned from inputs though; especially when you consider buffering, linking, and hit confirms.

Give it to Nintendo to copy an industry that is slowly dying as people realize that they would rather have content when it works with their schedule rather than trying to force their schedule to work around when content is available...

Wouldn’t a long term solution for this being simply blocking his hand from his capture? If you are truly that worried about viewers cheating simply take away their ability to cheat; put up a banner and don’t rattle off what cards are in your hand all of the time.

I’ve said it before and I will likely say it again: Constant rebalancing is ruining multiplayer games...

I came late to the party and picked it up a couple weeks ago, and have been grinding my way through ranked at a reasonable pace (currently at 12) and I feel like there are a handful of problems that are holding the game back in a serious way.

It’s not so much the mapping that bothered me in EO as it was that I found it somewhat boring to explore dungeons one slow step at a time.