8bitzombi
8bitzombi
8bitzombi

Every single loot based multiplayer game should have individually generated loot...I can’t stand games that essentially make you fight for loot with the people who are supposed to be your allies, it’s just bad design.

I for one can’t stand voice chat in public games, and it’s actually one of the bigger reasons I’ve moved away from team based multiplayer in the last few years and focus on smaller multiplayer experiences that I can share with a couple of friends without having to deal with someone either listening to music way too

Same can be said of the 3ds right now, it has a massive installation base that continues to grow and has seen phenomenal software sales for several years now.

Pokémon B/W 2 was released on the original DS well after the release of the 3DS.

I doubt they would switch to ‘G’ nomenclature, it will likely be MHG:Ultimate like previous games in the series.

Considering FotNS over the top insanity a technique that can kill opponents in one move when set up properly doesn’t really surprise me, but no aerial recovery that just seems strange to me... Aerial recoveries have been around since the 90's in fighting games for the specific purpose of locking down infinite combo

No, the fact that you are basically yelling your opinion in caps lock, making snide remarks, making inequivelant analogies, and not offering any sort of reasoning to back your opinions is why I am saying you are blindly defending the game.

Wow... You really need to calm down, all I am saying is that the game has a handful of badly designed mechanics; it’s something that I have found a lot of people are completely blind to, unwilling to accept, and as you have just proven willing to rush off into the deep end to defend.

This is the sort of behavior that often makes me ashamed to call myself a gamer; even if she was solely responsible for the animation issues no one deserves to be treated this way...

I get that people are annoyed that this isn’t the proper sequel to Prey that they were hopin for, but as a massive fan of Dishonored and Bioshock the idea of a game that blends the two has me pretty hyped...

This would be all well and fine if it weren’t for the fact that the highest tier of bokoblin/moblin weapons (dragonbone) pales in comparison to royal and elemental gear; meaning that if you exhaust your arsenal of good weapons taking down a pack of silver bokoblins/moblins during the late game and they suddenly spawn

You are missing my point all together, what I am saying is that it is simply bad design to have a mechanic that can potentially respawn a group of enemies immediately after you’ve exhausted your resources in killing them previously. It is amazing how fervently people are willing to defend all of this game’s bad design

But that bastard Ryuuga waga took her pencil...

I am starting to think developers have simply forgotten how to create a UI these days; so many games from big devs come out with horrible menus and maps these days that it’s actually alarming when a dev gets it right.

It wasn’t a bad game, it was just a boring game... The absurd level of filler really ruined it for me.

Resident Evil is a whole series full of crazy retcons, and frankly this wouldn’t be the craziest...

I have a wilder theory, this is the real Chris Redfield while the one in 5&6 is actually a clone from the same project that the Ada Wong clones came from; this would explain his absurd strength at the end of 5 (the man can punch through bolders) and why his appearance is so different from his original model which

I own Far Cry Primal as well, and if you are sitting there watching your pet you aren’t really playing the game all that well... Sending out pets to attack enemies is useful as a distraction while you move freely or a means of facing multiple enemies at once without being overwhelmed; of course the game will be boring

Allowing you to only have one machine overridden at a time would prevent that; similar to how controlling animals in FCP works.

A little off topic, but one of the very few things I didn’t like about Horizon was the override system and how limited it is; I really wish they had allowed you to direct overridden machines to attack certain enemies or even let you pick between passive or aggressive modes, and the fact that they don’t even follow you