8bitzombi
8bitzombi
8bitzombi

I gave up on this until they update the game to a) allowing you to easily scan smaller creatures, like birds, b) make finding missing discoveries a bit easier, possibly by making scans point out the direction of unfound discoveries.

It’s pretty simplified, but it works well enough; the biggest problem is that you need to sacrifice storage for offensive power and if you don’t you can quickly be overwhelmed.

I am all for this, to be honest I haven’t been quite convinced by FFXV yet and think that a couple more months of development could definitely help; plus this will give them one last convention showing at TGS to get some feedback before the release.

That sucks... I’ve sunk a solid 25-30 hours in and haven’t had a single crash yet.

I can agree with your first two paragraphs to an extent, but let’s face it NMS is no Spore; setting aside some technical issues its gameplay is infinitely better than Spore ever was. Sure it needs some work, a little tweaking, and some more content; but it’s by no means a bad game.

Well there is two reasons...

No, at best they intend on a virtual console release... Nintendo just hates the idea of anyone doing anything with their properties regardless of whether or not they plan on doing anything with them.

I never understand why people dislike day 1 patches so much; it’s as if they expect developers to either go on vacation or just move on to a new project as soon as a game goes gold... Of course they are still working on improving the game and of course they plan on adding that work in a patch on day 1.

  • Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight.

This is hardly a train wreck yet; it's not like Batman Arkham Knight which had its collectors edition outrigh canceled 4 days before release and then went on to be completely broken on PC for several months... Let's wait until next Friday to label it a train wreck.

So the center of the universe is a glory whole created by a eurpean guy...

I wouldn’t have a problem with this if they simply made your summer games drop non-repeating; getting the same spray four crates in a row has made me pretty salty...

I suddenly understand Niantic’s strategy for server stability: piss off enough players so they leave and reduce server strain...

I was having a blast playing it, then I realize it gives you diminished experience rewards and I went back to regular matches... Got to get those loot boxes, no time for fun.

Early release copies of games are often buggy and problematic these days; hell some games are down right unplayable before day 1 patches come out... This just feels like people making mountains out of mole hills.

There is a difference between creating art and creating a commodity; that difference is the fulfillment of consumers needs and wants. this is why there is a difference between the fine arts and illustration...

I wouldn't say that it's a total failure, I will say however that Niantic is not equipped to handle a game of this size. In many ways I almost feel bad for them, they came into this thinking they could use the experience they had to make a quick cash grab game and get their name out there; I don't think they ever

Its an example of the conflict between artistic vision and comercial content.

Am I the only person that absolutely doesn’t care about Pokemon Go’s ‘take a penny leave a penny’ form of “multiplayer” I mean is it really that big of a deal that there needs to be rebalancing or meta even? It’s literally one of the least interactive multiplayer experiences I’ve had in a game to date.

You are thinking about this all wrong, NMS isn’t like a procedural rogue-like along the lines of Diablo or binding of Issac where you’re maps are built from a combination of different hand crafted tile sets.