8bitzombi
8bitzombi
8bitzombi

When I was testing hallowed weapons I found that poison becomes significantly better when you roll a luck build, the build up isn’t nearly as slow, unfortunately the damage doesn’t scale. The biggest benefit of it isn’t overall damage as much as it keeping people who turtle on their toes.

Really? I haven't noticed that happen. Only time homeward bone doesn't work is when you've been invaded or invited a a player/NX for co-op; just like it used to.

It actually makes pvp signifyicantly less balanced since there's no reason not to run fast weapons and stun-lock players to death. Without poise everyone will be running around with bleed/poison daggers and two blades pretty soon.

Not only has FromSoft forgot to turn on mechanics in the past, they’ve also outright refused to fix proven bugs that the community has nodded to fix; like the duribilty and hit-box bugs when thing DS2 at 60fps.

Most bosses have ‘poise-break’ encoded into their attacks so that high stamina/poise combos with 100% absorb shields with high stability don’t make you invulnerable.

I don’t think it’s so much that thy want to encourage dodging over blocking, I think it’s they they want to encourage you to time and release your blocks during combos rather than simply sitting there and holding the block button indefinitely.

Heavy builds have all around been nerfed. Damage reduction from armor seems lower, shield stamina drain feels higher, most heavy weapons are slower, and now poise is broken. Couple that with the fact that most enemies and bosses are significantly faster and the whole heavy build is all but crippled.

I think removing stat bonuses from poise is pretty stupid actually, sure from a difficulty standpoint it makes sense, but realistically it doesn’t. Some one with higher physical stats should be more resilient than someone with lower physical stats.

I don't know about that either, sometimes I feel like hyper-armor isn't really working all the time. Dark Swords heavy attack is supposed to have hyper armor and I've been knocked out of it several times.

Throughout the 60+ hours I’ve put in I kept thinking to myself that Inever remember being knocked down nearly as much in any other Souls game as I have in DS3.

That has to do with the stability rating of the shield as well.

I would argue that the forced motion controls and lack of game pace support actually made the Wii version worse than the GC version. There’s a reason the HD Remaster wasn’t built on the Wii’s version.

In an interview last month Aunoma all but confirmed the game is in the end stages of development:

I for one won’t.

PS3 and Ps4 both have a large catalog of great games; the Wii U on the other hand struggles to fill a top ten list.

Wait, you don't think the Dualshock 4 is very good? I personally think it's one of the best entry level controllers of this generation; the only problem I have had with it is the deteriorating thumb pads, aside from that it performs superbly.

Damnit Nintendo... I knew they were going to pull this BS and delay what is probably a fairly close to complete game just to push it onto their next piece of hardware; especially after they have said on numerous occasions they wouldn’t.

The Jailors only trigger their rebuff when their eyes glow red, if they see you and their eyes are blue you are fine, and vice versa even if they can’t see you but their eyes are red you are debuffed. The range for the debuff seems to be about the same as their agro range, so running out of their agro range will stop

Frenzy isn’t as bad as curse though; you could survive frenzy while curse is just an insta-death if you get stuck in it. Hence why I hate basilisks...

If I remember right it was worth it, I don’t remember what items are there off the top of my head but I know one of the covenants is located there.