8bitzombi
8bitzombi
8bitzombi

This is just yet another example of why developers should never pass off porting their games to other platforms; if you don’t have the time or experience to develop for a platform you are better of skipping it, the negative publicity that comes from a bad port can be just as crippling as it is beneficial to expand

There’s a basement with two of those Itheryll Beasts in it.... Such a pain in the ass.

DS speed runners always remind me that I am not using resins enough...

I honestly feel like Dark Souls is just as much about understanding the various mechanics and learning how to use them to your advantage as it is about skill. Sure having great timing and reflexes help; but knowing what armor, weapons and spells are most effective and when to use them will trump skill.

I feel like the Greatsword nerf ruined FUGS for me, it used to be my go to weapon in in DS2 but now it feels way too slow and the stamina drain is too harsh. I find that I can consistently do more damage safer with a Ithiryll Longsword than I do with my FUGS...

I feel like this is only true because so many enemies feel like they were designed for BB then thrown into DS3 just because; take the entirety of Farron Keep for example. I can’t count how many times I’ve thought to myself, “boy that crazy fast flurry of attacks looks like it should be interrupted with a quicksilver

You missed out on the Ugatachi he’s carrying...

Doctor Strange is supposed to open up MCU’s interaction with the supernatral in the same way that Guardians opened up the universe to it’s cosmic aspects.

Nope, in the MCU they were a result of Strucker’s experiments with the Scepter

I agree.

I find the real difficulty to be behind the 8 module doors; some of those challenges are far more difficult than anything else in the game.

More important than looking down and seeing your legs for me is when you actually see your arms/hands interact with environmental objects. Nothing feels more antiquated to me these days than first person shooters with invisible arm syndrome.

It already has for me...

The thing is they could have mechanics...

The gameplay Ubisoft showed didn’t highlight the kinds of unique mechanics and situations Destiny’s raids have become known for, instead focusing on fighting off waves of enemies.

How do you figure that there is more content? There’s less missions, less gear, less enemies, and less modes of play than vanilla Destiny had.

Right... Like matchmaking, mindless collectibles, and crafting? Those are literally the only things Division has going for it that Destiny didn’t have, and Division doesn’t have any of the things I listed above.

Like I said, Destiny had more content at launch than the Division has.

Thanks to them fixing infusion high-end gear looks like any legendary armor you want...

Eh, Division is good and while matchmaking is great it missed the ball on a lot of things as well; like it’s boring and tedious endgame, uninteresting pallet swap high-end gear, lack of proper competitive multiplayer, repetitive daily/weekly activities, etc...