Im all for the pettiness, its far more enjoyable then the real show.
Im all for the pettiness, its far more enjoyable then the real show.
Carrie: The devils coming for ya.
Obviously this is all my opinion and I’m not sure Blizzard will spill the beans on RMAH data, but I’d imagine people that were going for leaderboard spots were already farming gear well enough. I think it’s the casual person that thinks one more piece of gear will get them over the hump that would be preyed on. That…
Ignoring it solved the problem for me, but I think the issue was with the competitive players that were vying for leaderboard spots and needing specific weapons for builds that could clear content the most efficiently.
I’m pretty sure the auction house was created to take advantage of them.
Did you play Diablo 3 on launch? The droprate was very obviously impacted by the presence of the real money AH, and that affected the flow of the entire game. Ignoring the AH in no way solved the problems caused by the RMAH.
Because the other pillar of WB’s strategy is still “throw ip at the wall”, until they either collapse or publish Space Jam: Every Character is the Joker.
As someone who liked Marathon, and knows a lot of others who did, absolutely no-one who ever played Marathon wanted the name to be slapped onto what is basically a very pretty version of Escape From Tarkov.
The Halo maker is returning to its sci-fi series Marathon
As much as I loved BotW (waiting a bit on TotK) I’d really like them to lean into some light RPG mechanics if this is the formula they’re sticking with. Nothing crazy. Maybe an XP based progression with a basic skill tree. It’d be nice to feel like I earned something for doing side quests other than a shitty red…
I’m just desperately hoping for a new art direction, setting and world for the next Zelda.
I don’t necessarily need a smaller world (although TOTK is absolutely enormous. If the size is why it took 6 years, maybe smaller is better?)
When I saw this earlier this morning elsewhere, I was wondering, “Why?”
Huh? Dragon Age Origins itself was predictable...it wasn’t anything new, storywise. I’d even go so far as to say the writing in Dragon Age has been pretty good overall.
To be fair, I definitely didn’t predict that Dragon Age 2 would take place entirely in one city as a story being told by one of your party members, and I actually generally enjoyed the narrative. I always thought Obsidian had the better writers, but I still enjoyed Bioware’s writing up until Mass Effect 3, I really…
That existed long before Dragon Age Origins. People were catching on to the Bioware narrative formula as early as Jade Empire.
I’ll just state that the fact that DA:O was used here as an example of the last inspired writing by BioWare, if I’m understanding correctly, made me laugh pretty hard.
The entire article reads like some sort of dystopian sci-fi new-speak, like there should be a glossary appended for me and my fellow droogs
Like what you want, but man, I am SO over retconning tragic backstories for irredeemable sociopaths. Malificent is the Mistress Of All Evil. She puts a death curse on a BABY. She’s evil and she enjoys it, and that’s all she needs to be.
How do you talk about Ursula with zero mention of the fantastic voice acting performance?