No offense to Jango, but he maaaay be one of the reasons why Bobsplosion left.
No offense to Jango, but he maaaay be one of the reasons why Bobsplosion left.
Yep. The music and palettes were different too, since the famicom used slightly different hardware.
NA: North America?
Well that’s a crying shame. Maybe if more people had bought a Wii U, it could've been possible.
Then get the figures. Two different audiences. The figures are targeted at collectors, and the cards at those who want the ingame features without needing to buy a figure off of a scalper for $150 on ebay.
I don’t think phones use the same NFC chip as an amiibo. From what I’ve heard there is a reprogrammable NFC chip similar enough to the Amiibo chip to work, though.
They showed off a few during the Nintendo Direct previous to this one I think? I’m pretty sure we saw Mega Man and Yoshi. They were pretty vague about a release date, but they’re designed to be easier to use on the go with the new 3DS.
And your argument centers around “it’s a text based game, and therefore is objectively a bad game, because the gameplay consists of a few branching options and it isn’t long enough.”. However, it’s objectively very well-made for a Twine game, very well-made for a 1-person developed game, and very well-made for a free…
Nintendo already announced Amiibo cards, which are, obviously, plastic cards with the amiibo chip in them. They're apparently going to mass-produce the hell out of them and lower the MSRP.
You have to critique it as what it is though, a text-based Twine game. A very technically impressive one at that, the engine has clearly been modified almost beyond recognition. There are much more simplistic text-based “games” as well, not to mention Visual Novels are largely considered games. On the topic of VNs,…
While not optimal, Bioware still handles interactive relationships better than everyone else, for the most part. DQ is largely the same. There’s only so much you can do with words on a screen.
Then I guess Hawken doesn’t deserve to be here either, right? Because the devs failed to deliver on many promises and then sold out to a chinese publisher. To me, as a consumer, that’s far worse than anything to do with Depression Quest.
a) it handled it pretty well, according to many of my friends who are diagnosed with clinical depression, as well as myself, who has immediate family with clinical depression.
I’m aware of this, but does it affect the quality of the game? Also, it’s far from the first “game” of its genre to get on steam.
That’s literally what Twine engine is. I’ve used it.
Was it fusion moa or nullifier? Meanwhile Grineer get the most ridiculous enemy in the game with the Sanctuary update.
but they’re not even technically journalists? There’s what, three people at gawker with a journalism degree? Everyone else is really just a blogger. And if anyone thinks an Indie dev previously having been in bed with a blogger is a problem, take a look at every AAA publisher out there. The rumours (and occasionally…
I want DE to care more about the Corpus. We have enough Grineer story but the Corpus have been sitting in limbo (not the warframe) since like what? Alad V was added to the game? And now he's a space zombie.
The grind can be tolerable, fun even, when you have a group of friends to play with.
Why are all these folks hating on Depression Quest? It's honestly pretty amazing that it's the first (and only) Twine game on Steam, and it handled a sensitive topic WAY better than most media in general. It's also fun to see all the routes you can take.