02-slayer
brad
02-slayer

Think of it this way... $18 for a game they put their heart and soul into which came out great, is better than spending $60 for rehashed CoD/Battlefield. Another way I see it is spending $18 for movie ticket for on average 1.5 hours of entertainment. The difference is that you can go back and play Firewatch over and

That post got my eyes watery.

It’s simply on the individual customer to decide what their money is worth. Some want time and quality, others want to know they’re rewarding hardwork and care, no matter how brief; and these desires can change from title to title to company to genre to even the medium (ie the games vs movies worth dichotomy).

For me, it is less about the time I put into the game and more about my enjoyment. It seems pretty narrow to say 2 - 3 hours of gameplay is not worth x amount of money even if you loved the game. Does that mean a developer that makes a game that you can play for a hundred hours should charge more than 60 dollars? For

I know everyone has been poking at the 2-4 hour play through on this game, but am I the only one who felt it was worth a second, if not more, play through? I enjoyed the hell out of it so much that I played it again just to hear some of the different dialogue responses. And I’m just now discovering that there were