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@denki: LOL nice I think I can agree to those terms.

@baru: Sorry—I read your post too fast and thought you said "Making' not "Marketing"—I thought you were saying it was a crappy game—my bad!

@denki: As long as the dogs are Pomeranians—then, if you film it with high enough grade film and make it hilarious enough, you might be put up for sainthood!

@baru: Try actually playing a Crack in Time—Insomniac did a helluva job—game was worth every minute I sunk into it.

@JYJ705: Them, Insomniac and several other SOny studios do that

@Deez: Yah hehe—feelin' pretty bad considering I shelled out for the collector's edition!

@DrZaius: Every single used sale—when GameStop gets used copies they try to peer pressure customers into buying a used one over the new—meaning the the Publisher and Game Studio will lose a sale—they get nothing out of used sales—and they actually lose a sale because, instead of that new copy walking out of the door,

My brother already scored the Big Sister—it was alright, but I wanted Nathan Hale from R2 more and only had 20 bucks—so yeah hehe Nathan won out.

@DrZaius: I can see some of the publishers' frustrations tho—let's say you personally put out 20 million and God knows how many hours to make a game—then GameStop pushes used copies so, for every 5 sales, you get credit for like 2-3——does seem kinda slanted—I personally think the Online play isn't a bad idea—a lot of

@milford: People will still see your plat logo tho—and, if you use Ghengis Khan or Marco Polo that's a dead give away

@MaWeiTao: Actually the trend has all but reversed—Sony has been picking up the steam—just whoever works at SNK missed the memo—which is incredibly odd on several counts—but yeah.

Man. I can't figure out the 360 exclusivity on this one—seems to immediately make your base smaller—hopefully they'll pull a Battle Fantasia and make it downloadable on PSN after a year—I'd play it a little bit—Samurai Showdown always had potential, especially since it was one of SNK's games that wasn't a Street

@douglatins: Um—-those are high poly count models with high-res textures and tons of things going on on-screen—-it isn't Uncharted 2 but it's closer to Uncharted 2 than a lot of exclusives on either console—especially considering it moves fluidly as opposed to the jitters some higher end games get like the original

@devilgoku: Could just be a texture swap too—-all they'd have to do is change the very outer layer of the model whilst leaving the rigging, animation and any associated programming alone.

@devilgoku: I'd say, if this was just an internal tech demo, that is because the Yuna and Rikku models where already programmed, modeled, rigged and animated—saves a lot of time theoretically as long as they have all the assets you need to make a proof of concept for XIII's gameplay...

@Platypus Man: It was just to test out the ideas for XIII—the Yuna and Rikku models were already modeled, rigged and had attached programming—if you are making a tech demo to try and test a gameplay concept—using pre-made characters like that gets you to the end result faster—and usually these tech demos never see the

@That mop mutant: PSP is getting a new Parasite Eve called the 3rd Birthday

@LORDCOSMOS: Was Onimusha originally tech demoed on a PSone? I know a glitch in the original Onimusha's beta code is what lead to the creation of Devil May Cry...

@Altima NEO: LOL dude the PSP and DS go after 2 different types of gamers in general—-they aren't really a threat to each other both ways!

@Johnny Neat: I am 26, a PlayStation gamer primarily and my first thought was he looked like an ivory clad Master Chief—-I thought the whole thing looked like Halo in our world instead of an alien one...