zixaphir
zixaphir
zixaphir

I beat the original game and was satisfied enough with it to not pick it up since. Now, this may seem to contradict my original statement, but the reason I haven't touched it since isn't one of dislike or boredom, but I enjoyed the experience so much that I don't want to ruin it by playing it again.

Cutting something to reach your deadline and then repackaging it as DLC, especially if its essential to the core game, much like Javik, and then selling it separately is underhanded. When your deadline is your goal to deliver the full package, as promised, and you don't, you're a bad game designer.

I have reiterated my point down to a more literal example. If you don't want to address it as such, then don't. My original example was off-mark, true, I'll admit that, but the size of the campaign divided by the cost of the campaign is still a smaller number than the size of the rest of the game, sans-DLC, divided by

Except when it abuses clipping to create some truly unnerving monster, I think I'm mostly immune to the uncanny valley. It just looks like someone trying too hard to be scary, and then parts start popping through in places they shouldn't be able to and it more or less just fills me with a feeling of "What, you can't

Hyperbole and extrapolation are tools of a decent writer. But I see where you're coming from. My point is still the same, though, the ratios of content you get per dollar for DLC are less than the ratios you get with the actual game itself. This distraction said and done, I'd prefer you address that point.

The ratio of content you get per dollar for DLC is considerably less than the content you get per dollar for the actual game itself is all I was saying.

I don't like you because your philosophy is at odds with mine. If it feels like it should have been part of the main game in the first place, I have no interest in paying for it, as it should have been in the main game in the first place. I don't want to pay extra to have content my original payment should grant me.

I'm just saying... Watching a TV show isn't watching Television. At least not to me.

My first playthrough, I couldn't shoot Slate. It is one of the biggest regrets I've ever had in a video game.

"People who don't have at least seven hours of gametime aren't allowed to even touch the Online modes"

ISOHunt?

I'm sorry you hate that expansion packs no longer exist. Honestly, I feel more ripped off with Mass Effect and Borderlands DLC than I do over others, because they're not full campaigns in and of themselves. You get a few extra missions for $10 a pop, when the original price of the game afforded hundreds of them.

And you, again, are missing the point. None of this benchmarking matters because the 50% is out of context. It is comparing bacon and eggs to potato soup. Yes, both have bacon, but the bacon will taste different precisely because composition is different.
I know what I'm talking about because this is my field of

Of all the complaints I see about Bioshock Infinite, I really only care about one thing. It left me wanting more.

But its absolutely irrelevant. You cannot test a platform by testing the differences of one of its components. It's as artificial as artificial gets, especially considering that the software being tested is designed for varying component platform as opposed to fixed one. This is also ignoring the RAM differences

I posted two links about how refresh rates are misleading that would answer your question and you read neither of them.

Uhm, I'm busy running.

About time.

Streaming is nice. Streaming should be the present of episodic entertainment. It's mostly commercials and lack of convenience that keep me away from TV. I need things to work around my schedule, not prime-time's.

/geese