zeroshadow
ZeroShadow
zeroshadow

You guys realize a game like “Risk” is a simulation of the systematic murder of hundreds of thousands of people and an attempt at militaristic global domination, right? Should Hasbro make it about flowers? Like, “I’m moving my seeds into your garden, roll the dice.”

Do y’all understand that board games aren’t real life? Like... I can play a board game that tangentially involves slavery and not endorse slavery. That is possible. 

Colonialism simulators are a huge genre in board games. Many board games are power fantasy where you control colonies or nations and many allow you to run them in very problematic ways.

Seems like the entire point of the game was obviously to comment on colonialism right? And by using these mechanics one could shed light on the nature of imperial projects, the often raw economic logic behind these projects and the calculus of the underlying systems. Right?

This just sounds like Tropico with extra steps.
and being latin american, I really, really love Tropico.

Seriously, get therapy.

Thank you,

Haven’t seen the movie yet so don’t want to read the article due to spoilers, but based on the headline, my first reaction is..

There’s a difference between identifying with a character and projecting on a character.

People can believe what they want but this seems like a stretch. 

Much love to the trans community but this ain’t it.

If you’re going to compare this to real life, do you know a lot of NYC cops like Miles’ dad who openly cooperate with vigilantes? I don’t think any of this is persuasive, but YMMV.

As a CIS white guy I always worry about venturing into this kind of discussion and I haven’t seen the movie yet (Monday!). But the evidence above seems pretty unpersuasive and it’s not hinted at anywhere else in her character. Having to hide half your life from your loved ones is a recurring theme of Spider-man (and

Naw, I’m not doing anyone a disservice.  Fact is I’m probably not being reductive enough.

*fapping motion*

*fapping motion*

With so many games fundamentally about taking over spaces or harvesting them for our own gain—something arguably reflected even in the wonderful new game The Legend of Zelda: Tears of the Kingdom, where as Link, you can plunder Hyrule to your heart’s content—how do we make games that challenge such ideas?

imagine being a gay cop trying to participate in a pride rally.  everyone around you gets to be out of the closet.......

It’s pretty messed up that uniformed police provide security for Pride events but organizers don’t allow officers to show their “pride” in uniform.

if i play overwatch now, i’m an ally!