zeroraizer
ZeroRaizer
zeroraizer

Warning, it has one of the most bizarre control schemes known to man. I actually still have the CD's for No Regret and No Remorse. Very cool games, I beat them eons ago. I recently sat down and tried to play it again and wondered to myself how in the hell I dealt with the controls.

Activision. They break everything. Had they went to Ubisoft or any other publisher. This would have been better.

They couldn't keep her, she was too hard to animate.

So far, one of two. :)

"Bryant."

Know what this reminds me of? Fort Hurricane from Xenogears (the giant city-size mech that fights the giant mecha Yggdrasil)... specifically when it's doing this:

I think the hate is because they don't want cowboys in space, then want space cowboys.

So.... does it.... you know... make turn your brown town a little darker?

DAMN. Good eye!

Read Derek Dague's statements, and they do not make me happy. Basically, we're not slated to get that competitive experience, ever. In the long run, it will just be another Farmville or, worse, another Battleforge or Lords of Ultima if the current decision makers over at Bungie/Activision stay in power.

You should try reading the article and then commenting again.

I don't think it is. This could set a standard of making games not reach their potential on all systems. Just like how season passes have caught on and are almost standard for every major released title. I wish people would boycott the season passes because they are getting out of hand.

At least get your math right before you hit submit.

HUGE difference: Sony pays companies to MAKE exclusive stuff. Microsoft pays companies to WITHHOLD content that already exists or is already in development from CUSTOMERS. Microsoft's approach hurts the consumer in every conceivable way without adding a damned thing. And if you think that Ubisoft would purposely

No doubt.

Ubisoft is having an awesome year with explaining things.

You seem to confuse "grabbing for legitimacy" for "trying something that hasn't been done in a while."