zerokei
zerokei
zerokei

They probably meant sudoku as a joke.

There’s a lot I like about 2 despite how flawed it was. But yeah, I dunno about best.

At some point optimize just means making the Switch version the worst version of a game. It’s worse for particularly niche games too when it costs more to fit them onto a more expensive cartridge.

Except as I said, carts are expensive. The bigger carts are more expensive. Publishers already have chosen to go with a smaller cartridge in order to save money and have the user download the rest of the data. NBA2k famously did this, and so did the Borderlands Collection; only the first game comes on a single 8GB

I get the appeal to some degree with older games. But the pacing of modern JRPGs doesn’t really seem ideal for portability. The Persona games for example often have fairly long introductory sequences that last over an hour before a solid pause. They’re often not the greatest kinds of games to pick up after having not

Ideally it’d be nice if it were more accessible still. I’m all for everything being on PC eventually, even though I know it’ll never happen.

A sprawling four dual-layer DVD JRPG seems an ill-fit for the Switch, personally. I know some people are convinced that the Switch is ideal for every kind of game, but it’s honestly not the best system for large games.

The id Tech engine is wonderful at what it does, but Doom is decidedly not an open world adventure RPG with lots of NPCs to keep track of and the ability to move objects and set them just about anywhere.

Just yesterday I heard about a fan project to convert Icewind Dale II, whose source code has been lost, into what is essentially a mod for the original Icewind Dale, in sort of a reverse of the process that saw the original Baldur’s Gate ported into the second game’s engine (along with all the enhancements that

It’s being produced at a fairly low volume and given the hardware involved and the price per unit, they’re likely not losing any money on each unit being sold.

You’re the only one stressing 8k at anything, while the author immediately followed up the can’t stream line with, “even those GPUs can’t reach 60 frames per second in most games with the graphics setting on high.”

I feel like Microcenter works in part because of volume and how big a store they each are. But there are multiple Gamestops in just my hometown. Can you imagine how picked over a Gamestop-sized Microcenter would be with current parts demand? Hard to pay employees when you’ve got nothing in stock.

There’s a lot of people convinced the power of positive thinking will distort reality in their favor. And attaching a moral imperative to the stock trading didn’t hurt either.

Who has an 8k capable device that they want to then stream to another device capable of displaying 8k in their own home? And then you imagine this hypothetical person not using it for performance-intensive content?

You’re being pedantic. Being technically correct but practically incorrect is no way to go about arguing with people. You’re not going to buy an 8k display just to run the bare minimum of 8k content on it. Intensive content may not have been stated but it’s certainly implied by the nature of 8k.

It does undermine your point when you’re talking about playing a game that barely has graphics streaming on your several thousand dollar 8k screen. Especially when you’re trying to argue that 8k gaming is fine on a video card that only has 4GB of VRAM.

I’m sure most people when they think of 8k gaming turn to a largely UI-based title where much of the actual gameplay is done on smartphones. Who would really even give a shit if you were playing Jackbox in 8k? What difference would it make?

I’m just talking about being disappointed. A lot of which stems from the stuff they showed in development videos along the way. There’s clearly a lot they were working on but ended up cutting.

Doesn’t seem to be the case in my game.

It’s mostly just a matter of lost potential in a genre that people really like.