zerokei
zerokei
zerokei

Morrowind was a big turning point for Bethesda. The previous games are even more products of their time, often obtuse CRPGs with the gameplay mechanics drawn from pen and paper roots on display. Daggerfall and Arena both heavily use procedural generation to fill game worlds bigger than any other game in the series.

Doom is mostly indoors, even the bigger outdoor levels are comparatively small compared to games like Skyrim. And Bethesda RPGs have a lot going on in the background, stuff like NPCs doing their daily routines, merchants moving around the map, etc.

There aren’t a lot of SSDs that match the speed of their hard drives right now, and a 1tb PCIe 4.0 SSD is about what these cards are going for.

Transferring big games onto conventional hard drives is kinda miserably slow though.

The on-board storage on the 2000 series Vitas (and the PS/Vita TV) only works if you don’t have a memory card. So the only way to use it for save games is for it to be your only storage. Wouldn’t be surprised if it was a limitation due to the original not having that storage.

I was living abroad up recently and my download speeds were ridiculously fast and data was unlimited. But now I’m back in the States and using Comcast again, so my downloads are fairly slow, and I’m sharing a 1.2tb a month limit with the rest of the family.

The third game definitely was worse. In addition to expansions and stuff packs, they sold individual items via a store. They often bundled them together, but the bundles often included exclusive items for buying them. Pretty sure a few of these items would mean buying redundant items to get everything.

There might be some slight savings; the SSDs are supposed to be fast enough that developers aren’t encouraged to have redundant files like they do this generation to speed loading times. Although with more games aiming for 4k the savings could easily be canceled out.

The main artist for a 2D artwork driven studio is a pretty significant loss, especially when they’re likely not that big a studio to begin with.

Opportunism? They’re the ones making the games while the owner is a hostile jackass making their lives harder. That they would want to maintain the studio they’d been working for while excising the part of it that wasn’t working is hardly surprising.

Had that feeling with MMOs and free to play games. Daily quests often just mean casual play becomes completing a repetitive set of tasks every day rather than playing the game regularly.

I think I own just about all of them except for the originals now (sold my PS3 copy a while back) so can’t complain too much, I suppose. But they were also crazy cheap by the time I bought most of them on PC...

The original PS3 games were pretty bad though. Like as JRPGs go they were sparse. For a series that hinges so much on stuff like fan service and referential humor there’s a lot of talking with NPCs they couldn’t be bothered to even give portraits.

He got past the milquetoast Tim Kaine by mostly just shaking his head to whatever the perhaps overeager Kaine had to say. But I don’t know that Harris is going to be as big a pushover.

The raids being easier over a decade after they were released is inevitable. They flat out can’t be as hard as they were. The encounters are a known quantity, data collection is much bigger than it ever was back then (player-driven wikis were just getting started around that time, and YouTube is younger than WoW is,

WoW didn’t invent that, EverQuest before it was certainly a model they followed at the time. But endgame is kind of an inevitability in MMOs. The point where you level cap is where your progression shifts largely to just gear, and it’s a natural breaking point to put content because inevitably everyone hits that

It kinda feels like it’d be a fun game to play if it were actually a thing. Like mechanically it’d be a fun JRPG.

Apparently not very hard to get to the battery on a Vita. They’re not meant to be user replacable but nothing super risky you have to do to get to one I guess.

That’s Kazuma Kaneko’s art style, and pretty much the defining look of most of the main entry SMT games since the second game in the series.

The noose has a long history of being used as a racially-motivated threat. They’re not co-opting a neutral symbol here, it was problematic long before Overwatch existed.