zerokei
zerokei
zerokei

Opportunism? They’re the ones making the games while the owner is a hostile jackass making their lives harder. That they would want to maintain the studio they’d been working for while excising the part of it that wasn’t working is hardly surprising.

Had that feeling with MMOs and free to play games. Daily quests often just mean casual play becomes completing a repetitive set of tasks every day rather than playing the game regularly.

I think I own just about all of them except for the originals now (sold my PS3 copy a while back) so can’t complain too much, I suppose. But they were also crazy cheap by the time I bought most of them on PC...

The original PS3 games were pretty bad though. Like as JRPGs go they were sparse. For a series that hinges so much on stuff like fan service and referential humor there’s a lot of talking with NPCs they couldn’t be bothered to even give portraits.

He got past the milquetoast Tim Kaine by mostly just shaking his head to whatever the perhaps overeager Kaine had to say. But I don’t know that Harris is going to be as big a pushover.

The raids being easier over a decade after they were released is inevitable. They flat out can’t be as hard as they were. The encounters are a known quantity, data collection is much bigger than it ever was back then (player-driven wikis were just getting started around that time, and YouTube is younger than WoW is,

WoW didn’t invent that, EverQuest before it was certainly a model they followed at the time. But endgame is kind of an inevitability in MMOs. The point where you level cap is where your progression shifts largely to just gear, and it’s a natural breaking point to put content because inevitably everyone hits that

It kinda feels like it’d be a fun game to play if it were actually a thing. Like mechanically it’d be a fun JRPG.

Apparently not very hard to get to the battery on a Vita. They’re not meant to be user replacable but nothing super risky you have to do to get to one I guess.

That’s Kazuma Kaneko’s art style, and pretty much the defining look of most of the main entry SMT games since the second game in the series.

The noose has a long history of being used as a racially-motivated threat. They’re not co-opting a neutral symbol here, it was problematic long before Overwatch existed.

Went with a laptop a few years ago just because I was moving often enough that a desktop was unwieldy. Pretty happy with them, and I’ve upgraded where I could (RAM and hard drives mostly.)

Sure, the best approach will always be a mixture of traditional katana skills and more “underhanded” tools like smoke bombs and firecrackers, but the game never punishes you for living out your own personal version of Seven Samurai.

We’re talking a theoretical though, that a competitor is even interested in doing what Mixer did and can offer more money than Twitch would. Why would Spotify try to just repeat what Microsoft failed to do? Spotify doesn’t have more money than Microsoft, and that money didn’t help them buy their way into a competitive

Which of those contexts are you in need of being able to portray in Overwatch?

And it’s not always racist.

There’s not really a whole lot of usage out of those other contexts, while it’s use purely as a way to threaten racially motivated violence is a pretty common one.

Seriously. Weird people acting like they’re losing a part of their culture over not being able to spray paint nooses. “There are non-racist killings via hanging, you know!” is a weird hill to die on.

I don’t get the “there are hangings that aren’t racist” defense. It’s it being used as a reference to racially motivated lynchings by players that makes it problematic. Removing it is a pretty low cost way to deny racists (and ironic jackasses) a symbol they can use.

Honestly, it makes far more sense to censor handguns because those have taken far more black lives than nooses ever did.