zerokei
zerokei
zerokei

I don’t know what you mean by decent, but mid-range gaming laptops (x60 series video cards, i7 processors, decent amounts of RAM) start around $1000. $1000 would stretch even further on desktop, minus some of the accessories you’d have to buy for a console anyway, like the display (I’ve hooked up every HDMI console

I’m pretty sure you mean UWP. And it started with Windows 8. It has no effect on your existing Win32 apps. If your application isn’t a UWP app, you don’t really need to worry about it.

The hard part is not having data while here. Most local plans are two year contracts so I haven’t bothered. Free wifi isn’t unheard of but more sporadic than a lot of places in the US. 7-11s are thankfully everywhere though and they typically have solid wifi.

I usually just search for the destination name rather than looking up the address. I’ve been living in Nagoya for about a year now and navigating it almost exclusively via Google Maps. Worked for Tokyo and Kyoto too.

I can’t speak for more rural areas, but having been here nearly a year studying in Nagoya, larger cities haven’t been too hard to navigate via Google Maps. Other than my apartment address I haven’t really bothered with them at all.

It’s a nice change of pace from the “let me tell you how little I care about this game I’ve bothered to comment about” sort, I suppose.

In ten years will people look back on the new Doom as some highmark in FPS history? I have a feeling that despite how good a game it is, it’s never going to manage to outdo the high watermark the original set (in large part because of how much bigger gaming is.)

If you think worrying about social issues in video games means fretting about women being adventurers, you’re mistaken.

Sounds like a lot of preemptive worrying over nothing. When some of the most well known female characters include Lara Croft and Samus Aran, the idea that people wouldn’t accept a female adventurer seems kind of silly.

I don’t really think the value of the series is in how hard it was for its creator to make them. The central design conceit is very easy to do, sure (there’s no shortage of fan games that prove that.) But each game does vary the formula up fairly well, and progresses the story in an interesting way. It’s not hard to

I don’t know, I think with how quickly he produces them he’s done a fairly good job of varying up the gameplay in each sequel. They all share the same basic goal (survive each night), but the way you go about doing that is decently different each game.

The nice thing with games today is it really doesn’t matter whether you personally don’t like one particular series (in this case, literally the work of a single person), because there’s bound to be other stuff you probably do like from someone else.

He seems pretty aware of what he’s doing. What I don’t get is why so many people have a hangup about it. He’s making fairly short, cheap (both to make and to buy), and easy to make games. They’re not massive time commitments, it’s not that expensive to own all of them, and he doesn’t need years in between releases.

I don’t really know, I wasn’t here when they were new. They are still exclusive to the 360 though, while most of the visual novels eventually were released on PS3/Vita.

Sounds like, “stop liking what I don’t like,” personally.

To be fair, they didn’t really care when Microsoft was buying exclusives, either. Although it’s a little humorous to see XBox sections in used game stores here be nothing but visual novels.

I wouldn’t be surprised if it came down to price controls. PSN prices in Japan can often be very high, while Steam prices regularly need sales and price reductions to be competitive. A game I can pick up new for $40-50 physical might still be going for closer to $70 on Japanese PSN.

Outside of the medleys I don’t think they really used songs that were in previous games. So far there’s no song DLC for it either.

It still exists here, but the future release schedule looks much the same as the rest of the library; mostly Western releases, most of those cross-platform titles available on PS4 too.

It probably wouldn’t be so bad if Apple seemed to care about gaming. But now it’s hard to even get a discrete video card on a Mac. It’s at best a $1700 option (on an iMac), laptops do even worse, with only the $2500 MacBook Pro having one.