Sounds like a lot of preemptive worrying over nothing. When some of the most well known female characters include Lara Croft and Samus Aran, the idea that people wouldn’t accept a female adventurer seems kind of silly.
Sounds like a lot of preemptive worrying over nothing. When some of the most well known female characters include Lara Croft and Samus Aran, the idea that people wouldn’t accept a female adventurer seems kind of silly.
I don’t really think the value of the series is in how hard it was for its creator to make them. The central design conceit is very easy to do, sure (there’s no shortage of fan games that prove that.) But each game does vary the formula up fairly well, and progresses the story in an interesting way. It’s not hard to…
I don’t know, I think with how quickly he produces them he’s done a fairly good job of varying up the gameplay in each sequel. They all share the same basic goal (survive each night), but the way you go about doing that is decently different each game.
The nice thing with games today is it really doesn’t matter whether you personally don’t like one particular series (in this case, literally the work of a single person), because there’s bound to be other stuff you probably do like from someone else.
He seems pretty aware of what he’s doing. What I don’t get is why so many people have a hangup about it. He’s making fairly short, cheap (both to make and to buy), and easy to make games. They’re not massive time commitments, it’s not that expensive to own all of them, and he doesn’t need years in between releases.
I don’t really know, I wasn’t here when they were new. They are still exclusive to the 360 though, while most of the visual novels eventually were released on PS3/Vita.
Sounds like, “stop liking what I don’t like,” personally.
To be fair, they didn’t really care when Microsoft was buying exclusives, either. Although it’s a little humorous to see XBox sections in used game stores here be nothing but visual novels.
I wouldn’t be surprised if it came down to price controls. PSN prices in Japan can often be very high, while Steam prices regularly need sales and price reductions to be competitive. A game I can pick up new for $40-50 physical might still be going for closer to $70 on Japanese PSN.
Outside of the medleys I don’t think they really used songs that were in previous games. So far there’s no song DLC for it either.
It still exists here, but the future release schedule looks much the same as the rest of the library; mostly Western releases, most of those cross-platform titles available on PS4 too.
I don’t know why people get upset about these things. It’s all over these weird head canons they create about what crowd funding is supposed to be.
It probably wouldn’t be so bad if Apple seemed to care about gaming. But now it’s hard to even get a discrete video card on a Mac. It’s at best a $1700 option (on an iMac), laptops do even worse, with only the $2500 MacBook Pro having one.
We don’t want to show adoption rates for Edge, we don’t want the competition.
I got to go to one of her concerts here in Nagoya, and I can say part of what makes the concert experience special (as opposed to just listening to a recording in a room full of hundreds of other people) is the live band that accompanies her and the other Vocaloids.
Can’t speak for reserved seats, but from personal experience I’ve found buying non-reserved seats just by showing up at the station shortly before I intended to leave and buying them from the counter has been relatively quick and easy.
I got to try some of those. I was in Tokyo briefly in March, and picked up a few different varieties while I was there.
Could possibly be tied to a region, but again, those tend to be fairly expensive for a full bag.
Japan loves limited editions in general, and Kit Kats are extremely prone to very limited runs.
Apple doesn’t have the education market on lock though. They almost certainly did back when I was in elementary and middle school, but it’s been a long time since the Apple LC was relevant too.