The father isn’t telling you how to enjoy your video games.
The father isn’t telling you how to enjoy your video games.
Technically, the only thing that was changed was gender-specific language towards the player character. The changes don’t make the protagonist one gender or the other, but leaves it open to player interpretation.
Sounds like it.
No one’s shoving anything down anyone’s throat, but man, you’re really mad about this. And that’s tragically hilarious. Like, seriously, you brought cuckolding into the topic. How bothered do you have to be about a minor script change to a couple decade old video game to start making accusations about his wife…
Go for it. More power to you. I’d note though that the father here specifically just made references to the player character gender neutral, not necessarily one way or the other.
Whose being devisive here, exactly?
The FBI has no way of knowing whether the phone has anything useful to them though. It’s just speculation at this point.
It’s not a unique design conceit. It’s ostensibly the point of games like Super Meat Boy or Hotline Miami, games you’re meant to die early and often, but that minimize downtime to keep gameplay going. Then you’ve got things like Super Hexagon, where most of your time will probably look like this but when you’re on top…
I wasn’t making an argument for Western studios kicking their ass. I was arguing Japanese weren’t really bothering as much with consoles altogether.
Sega’s a major publisher, including for a number of Western studios (they produce the Total War series, for example.) Yakuza’s probably a pretty big title for them, but it’s hardly the only thing they make. If it was, they probably wouldn’t be so bad about localizing them for Western markets. They’re not THAT huge of…
Not enough titles. The whole industry seems to have been fairly timid this generation, but Japanese developers in particular haven’t produced a whole lot of stuff yet for it. The few exceptions stand out already (as you can see from Bloodborne, Dragon Quest, and both versions of MGSV doing well on that list.)
With the exceptions of Watch Dogs and Destiny (neither of which is especially far from what their respective developers normally do), none of the Western games on that list are new IPs either.
There is a particular difficulty in saying certain words, sure. But it has very little value as a metric for acting. You don’t measure the difficulty of a particular role by how many different words the character says. The most difficult role is not determined by which character has the hardest words to pronounce.
It’s probably less a matter of quality (which is pretty subjective, plenty of low-fidelity pixel art looks nice), but quantity; they have far too many pixels to fit that much detail on a 160x144 pixel display.
Do you pay actors for the kinds of words they say, or how they deliver them? To argue nuance is somehow secondary to vocabulary is odd, we don’t laud actors on their ability to use a thesaurus. Hell, the words that come out of their mouth usually aren’t their job anyway.
There are definite performance issues, but it’s still a game you can play completely from end to end. I don’t know that universally broken is really an accurate descriptor.
Choose Your Own Adventure books are just a type of gamebook. It’s literally in the genre title.
Why not?
Something of a question that answers itself, I suspect. It’s not really that they handle the topic any more maturely, but who wants to deny the next GTA game over consistency against a genre that’s niche even in Japan?
No, I posted because I found your insistence that it was a must own game funny.