zerokei
zerokei
zerokei

Four was really fun. I can’t quite put my finger on why, but I definitely enjoyed it more than three. Which probably could have gotten away with being a late PS2 game, honestly.

It’s such a minor benefit though if it’s just used to offload UI elements. And one that I think gets offset when your second screen is on a device you have to look down at (like the Wii U) compared to say the DS/3DS’s second screen being located right below the primary one. A JRPG you had to constantly look down to

I wasn’t arguing they should have intervened.

I wasn’t arguing defensive use in general though, only the idea that the problem is gun-free zones. What might keep you safe as an individual doesn’t automatically secure crowds of people, and there’s plenty of opportunities for even the most well-meaning armed individual to screw up.

Was there something to learn with the DS/3DS’s screen setup though? Many of the DS/3DS’s biggest successes are things Nintendo was already doing well with conventionally controlled mechanics (Mario, Pokemon, etc.)

You know these shootings occur in “gun free zones” where carry is prohibited right?

Which H games are uncensored? Most of the ecchi VNs on Steam are definitely censored.

The fact that games like these specifically rely on a hyper-niche home-only market only increase the lack of concern Japan has, I’m sure.

I imagine the problem would be less Christians and more finding someone to sell it. None of the major digital distributors would carry it with the H content, and bothering to translate it might not be worth the time and money just to have it on a much more niche distribution channel.

H content usually makes for less than amazing gameplay on titles they add it to, and on PC in particular it’s the first content to go if and when the game gets large enough to make it to consoles.

Even with the original Air there wasn’t a huge rush to copy its lack of I/O, and like the original Air I wouldn’t be surprised if future models added more. I’m sure it’s fine when you fit the use cases they design for, but I doubt most people operate in a state of perpetual WiFi and never needing to plug in more than

I don’t know anyone who complained the Air wasn’t thin or light enough in the first place though, so it’s a solution to a problem no one had.

There’s nothing about touch on unlock that wouldn’t work just as well not having to touch the screen.

I find it irritating when either of the two systems require you to use touch input to do something mundane like close a menu or specifically on the Vita, unlock the device. The fact that it can do touch is fine enough I guess, the idea that it needs to be in things merely to assure me it can is annoying.

The original Macbook Air’s compromises weren’t really in performance but functionality. It still had things like a full-sized keyboard, a decent power processor, etc.

Is it really an evolution when you pay for the smaller size and weight with computing power and I/O options? The Air at least created a solid niche and inspired others to copy the design. I’m not sure the current Macbook is set to do the same.

DS4s also allow the touchpad to be used as a touchscreen as well. Although both options aren’t always adequate replacements.

I suspect with Japanese developers you can’t ignore where the units are moving within Japan, and often that still means platforms like consoles. Certain larger ones like Bandai Namco seem to be putting a bigger emphasis on PC, but I’m willing to bet quite a few would continue to focus on the games and platforms that

It’s still easier to tie physics to framerate, and the primary market is consoles, which often struggle to hit high frame rates in games with “current gen” graphics. Japanese games in particular have to deal with the fact that the PC is an exceedingly small portion of the home market, especially for these

My issue is there’s not a whole lot to suggest they were interested in the first place, this is just a way of policing PC releases for not meeting arbitrary standards.