zawlinmoe--disqus
First Time Pasteur
zawlinmoe--disqus

So this sorta looks like a FPS Hotline Miami.

But M is an every(wo)man as I have already said, in the sense that she may be against specification but not above exceptionalsm. Flimsy for me is the logical step from keeping James Bond as white British and that being an affront to race and gender equality.

Yes, I know what you found bizarre.

I know you were disagreeing but your disagreement doesn't countermand what I said. It's not really that bizarre.

See, I think you sort of made my point. The examples you gave like CoD/Battlefield, in no way questions who they are fighting for. Atleast to me and my non-American perspective. And they are designed to make the player feel like the hero in a fun, morally unambiguous romp shooting bad guys for some heroic cause.

Right. People's character, outlook and even sexual orientation can change over time but their race, not so much. Bond is not like Peter Parker in that he's not an everyman. He is specifically a white member of British minor aristocracy. The other minor characters, Moneypenny, Q, M, the Defence Minister; they can be

Oh right. Well, you have to remember that a lot of Indians were complicit in the Raj and a lot of Indians occupied the second tier in the three tiered system of the British Empire. e.g. Ghandi was relegated below the whites while serving as a lawyer in South Africa but he was a level above the black South Africans;

I wouldn't say Indians feel no anger. With the rise of Indian nationalism and the rise of its economy, there is a vocal and growing subset of Indians (in India) who resent their colonial legacy more and more. Previously, the only Indian voices Westerners could hear are the ones of the ones resident abroad but that is

I take exception with James Bond. His white-Britishness is central to the character and the expectations of his character around the world.

Actually there are numerous reasons other than obvious schisms between salafists and anti-salafists; economic factors both domestic and international…

I managed to get to about the 1:30 mark, how about you?

I don't know if it was apocryphal and I don't care to look it up right now but as I understand it Owens was treated with respect from Nazi Germany and was accorded the same treatment as other Olympians during his brief time there but when he returned to the States as a champion he had to use the service stairs after

But there are a lot of problems between British Whites and Pakistanis and Bangladeshi migrants.

The poster below (or above, I'm not sure) who replied to you got it right. It has to do with America's guilt and compensation mechanism regarding the slave trade and the usual societal pendulum effect. But that's no excuse. America needs to move the race debate beyond white and black. Particularly in the hubbub with

Yeah, but what was that little girl doing there? Something sinister and 80's no doubt.

Really? I can't think of many if any games that critique US foreign policy. I would imagine it would affect sales in the US market to engage that subject. I get the whole not feeling like a hero thing but that was tied to the whole reason why he was there in the first place as part of a US humanitarian rescue

I'm not comparing it to AC, it's obviously deeper than that, but I just can't see the metaphor for violent and morally unambinguous gaming nor the social commentary about war and military intervention it was supposedly commenting on. I mean, I knew it was there but I just didn't feel it to the level of being a

I do vaguely remember watching a video by the developers explaining some of the themes but I meant more the more general theme of American foreign intervention. It seems a lot of what the game was trying to engage was the dialogue about what the US was doing overseas even when it was a humanitarian mission. A novelty

If it makes you fell better, it made perfect sense! And there might be a causative link between why good stories are lacking in games and gamers losing their shit all the time. *Runs away*

I felt the same way about "Spec Ops: The Line". All the critical reviews claim it to be a deep and sombering reflection on the nature of games and warfare but all I saw was a shallow Apocalyse Now plot with a high-school/Star Trek level of political insight that didn't go beyond 'hey, maybe WE'RE the bad guys?' This