I grew up with an N64. I've learned to not ask questions about controllers that seem to require more hands than humans have to use.
Aiming two weapons independently while moving your character.
Can someone help me understand the fascination with speed runs that are only possible via glitching? To me this is like using the Konami Code and saying that beating Contra is super easy.
The sheer time factor to me means very little when you had to exploit something broken to do it.
As intellectually stimulating as a deep profound interpretation of this graphic novel would be, I'm just glad the main character doesn't write horror.
GIANT ROBOT SIMULATOR. Imagine it. Each person could control an aspect of the robot.
Because getting 9 people to agree to play the same game locally is easy on one TV.
Lol, part of it is that this particular artist isn't half as good as the original designer. Even if they had had some interesting twists on the character they won't stack up aesthetically
I see no issues with this. Why wouldn't people who like the Dead or Alive franchise for the game play not want it to be more popular and taken more serious? Tournaments turn off items during Smash Bros, ban certain levels and limit the fights mostly to one on one battles. That is not how smash bros was designed to…
Today, the entire internet trolled itself until it couldn't take it anymore
This is just the beginning. wait until Twitch plays dark souls.
so basically devs should just make cave/tunnel levels. i hope they read this xD
We should just dump our defense budget into some of these, ISIS wont know what hit 'em.
Someone, at some point, sat down and thought "Real schoolgirls aren't enough like manga schoolgirls. I need to do something about this."
I remember the Japanese ones being very creepy at times, there was one based on the concept of a family committing suicide one by one in often gruesome ways, along with a ring hidden Easter-egg if you fell in a well and waited...suddenly it would fill with water and you would have to drown! D:
Reminds me of the horror levels on LBP that I used to love playing. Most of them were crap, but every now and then there would be one that would be genuinely unsettling. Funny how such a light-hearted aesthetic could be twisted so much.
As someone who doesn't play Destiny, it's really the only reason I click on the articles anymore.
Today Bungie released a new patch for Destiny, a video game in which players gradually learn how to quit playing Destiny. The good news: they've fixed that awful heavy ammo bug. The bad news? Well, they've got a whole new ammo bug to tell you about.