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How can you compare The Force Unleashed to Battlefront? They may have the same brand, but they’re completely different games.

Really? That is like saying The Force Unleashed was exactly like Battlefront II just because both games had X-wings, tie fighters, stormtroopers, and SFX copied from the movies. It is a bad argument - and you should feel bad for making it.

For years, people have been whining and begging for a new Starwars Battlefront.

Human Revolution’s failures are the result of not following “The Deus Ex Rules of Roleplaying” written by Warren Spector for the original Deus Ex.

nope. tv trash stays on tv. /filmsnob

ssssh - dont give them any ideas.

If I had any writing skills, I'd write about it, but here we are.

IDK about Play Arts, but the pictures they used to sell the old WotC Star Wars Miniatures line were high quality hand painted master sculpts, while what was in the box were actually low quality machine painted dupes.

What makes Frontiers guarantees any more credible than CIG's?

My cat is named Ryo-Ohki.

For comparison, Elite:Dangerous fits the whole galaxy in only 10 gigs.

It will actually tell you if you run a detailed surface scan if the planet has native life forms.

Best thing so far is the free roaming camera... omg that thrust package.

why is the map so big when some of it is almost redundant.

"I think the thing I loved about F-Zero was the speed, that definitely influenced Wipeout. It was great fun to play and that's always the most important thing. I'd say F-Zero was an influence on Wipeout because of the speed and Mario Kart was an influence on weapons and game structure." - Nick Burcombe, lead

WipeOut itself was a clone of F-Zero. And F-Fusion was made by the wipeout people. (they can't use wipeout name, because sony owns it now.)

r8games is former studio liverpool people. F-Fusion is literally wipeout HD with different graphics. The Designer's Republic is even working on it. ^^

No new F-Zero is sad, but F-Fusion from r8games should cheer you up a bit...

a lot of E:D backers voiced concerns about the game and asked Frontier to delay the release to make it more complete.

And when it comes to the guy behind it: Chris Roberts was previously strongly hampered by publishere release politics (EA killed the multiplayer part of Wing Commander V: Prophecy just to ship it on time), but when he was free to do as he pleased he quite delivered