xhrit
xhrit
xhrit

From what I hear, you can deploy forward camps to respawn at. You can also deploy mercenary NPCs to guard your camp.

Dark Age Of Camalot is one of the few subscription based MMOs still running, 13 years after release.

DAoC is not and has never been P2W.

ESO is basically Dark Age of Tamriel. It will be just fine.

Actually it was not Paul Sage who worked on DAoC, but rather ESO director Matt Firor. Paul Sage was a member of Richard Garriott's Origin Systems Inc, and worked on Ultima Online, and then later Tabula Rasa after OSI was brought on by NCSoft West.

http://en.wikipedia.org/wiki/Matt_Firo…

Oh look. A poor complaining about how he would totally play ESO if only it was free.

This game is made by the guy who made DAoC. DAoC came out before both WoW and the first Planetside.

I would say it is an intermediate level tool. It sacrifices some flexibility for ease of use, so there are some serious limitations on the type of content you can create. For example there is currently no support for cutscenes, branching storylines, open world, or hub type zones.

That might change in the future but for

Offence is taken, not given.

It is called Neverwinter. It is a lot of fun for a casual free-to-play action MMO.

lol. i get it now. ^^

I guess by 'fun' you mean entirely unrealistic arcade game? Master Race Unit can run some pretty damn good simulators.

http://rfactor.net/

They totally can.... if you plug said controller into a Master Race Unit.

Yes, you are totally right. It sounded like Burt was totally ignorant of the 4th best selling video game of all time, i.e. someone with no clue about the subject. Yet he was perfectly content to tell us his uninformed opinion, which derides the pastimes of modern youth as stifling creativity, while extolling the

Sorry, I don't accept challenges from peasants.

It is Cryptic Studio's Neverwinter, a free to play MMORPG that came out last year for the PC (ps4 and xbone soon). The game uses the same engine as Cryptic's other games, Champions Online and Star Trek Online. All three games allow 'User Generated Content' via a feature they call 'The Foundry'.

I would describe it as

My argument that action figures stifle imagination is no more an insult to the people who like action figures then the OP's argument that video games are stifle imagination is an insult to people who like video games.

It is sad how people can be so ignorant and spiteful.

Sorry, I was not trying to be hostile. I was trying to clear up some misconceptions. Now to address your points...

That is no a mod. No modification to the program code was required, but rather I used the provided interface and assets.

Your example of using action figures from a bunch of random characters from different IPs to reenact action sequences from movies doesn't exactly sound like an environment conducive to imagination,

Thanks for contributing something constructive to the conversation.

Oh really? I have spent hours in video games making up epic stories, building towns, then populating them with monsters, NPCs, questlines, and hidden passages. Now, random people who I don't know and never met before can play what I made, and tell me how awesome I am for creating something so imaginative.