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xhrit

This is problem all Avant-garde artists face. If you expand the envelope too far beyond the expected, you risk passing the limits of comprehension. Normal people can not comprehend pure genius until it has been broken down through the mainstream media meat grinder and drip fed into their shallow minds. In hindsight

This is kinda how I envision the levels in the next version of my SRPG, although maybe not quite so jagged and textureless.

That is precisely what you should do. Create "a pre written manual for how everything will work" and then "stick to it". If during the development process you feel the need to change your design, you should change the manual, then keep sticking to it. At no time should your project not match the design document.

A wise man once said 'An ounce of prevention is worth a pound of cure'. As long as you have done the initial planning and it is well written it does not matter how many pages your design document is. A simple game such as Tic Tac Toe could easily be fully described in a single page design document.

A well written design document is one of the most valuable tools a developer can have when starting work on a new project.

Umm... OK.

I think the market has proven that regular computer users can use UNIX just as easy as anything else. UNIX based devices make up 80% of the mobile market. Android as well as Mac OSX are UNIX based operating systems. Most internet users could use a UNIX based Macbook from Apple, Chromebook from Google, or Ubuntu

Definitely on the junk if dude was nodding out instead of making out.

I never said if you use UNIX you won't have any computer problems. After you switch to UNIX all your computer problems like malware, screen clutter, insecure passwords, and regular maintenance will go away. Instead you will have only one computer problem, UNIX.

True enough. Sometimes the answers won't be in the manual that came with whatever device is giving you issues. But that is exactly the point I was trying to make when I said "if you can't find the answer to your question in the manual, you are reading the wrong manual". The answers are not always published in obvious

1) UNIX; It doesn't stand for anything, but if you use it all your other computer problems will go away.

It would nor be the first time regulation has passed to restrict access to hobbies - in the 90's the ATF required a Low Explosives Users Permit (LEUP) to possess and use high-powered model rocket motors. Likewise the RC airplane hobby is heavily regulated...

They were not seen as unfathomable crimes by the lawfully ruling government, but rather they were seen as military actions and were applauded. The Sith Empire was democratically elected into power, and it's officials used methods sanctioned by Imperial law. In the eyes of the law Annikin did nothing wrong, as he was

Star Wars has always shown a callous disregard for human life. Aside from the whole Annikin massacre's a classroom full of jedi school children or killing millions of innocent people on Alderaan, it is the small details that drive home just how little life is valued in the series.

A fallacy? How so? There are scientific studies that have proven a significant number of people are mentally incapable of critical thinking. There are tests, such as the Critical Thinking Skills Test, that measure critical thinking skills, and people to take those tests. I do not have to 'feel' anything, since it can

Which reminds me of a story that ran back when the Iraq war started about how the army would rather have jocks then gamers. The reason is that jocks were more aggressive while gamers took less risks, because they knew from playing games how easy it is to get ganked in a warzone. Also, in real life you only spawn once.

Exactly. You don't throw the controller because the game made you violent, you throw the controller because loosing made you violent. The same thing when people get very emotional watching sports games; violence, riots, and bad stuff happens. It is important to note this game violence is not caused by the game or

Plenty of developers make rushed, shitty, licenced games and do not go out of business. What has Activision released in the last few years since THQ decided to shift focus?

How does that refute what I say in any way? Kids games were the gravy train that kept THQ afloat for the last 20 years. They could have have gotten back on that gravy train by upping production quality and adapting to a modern business model by refocusing on mobile devices. Instead they shut down the studios that have

They stopped making the mainstream casual licensed kid games that actually paid the bills like Nicktoons, Sponge Bob, and My Little Pony, to focus on their mature wholly owned niche hardcore action man-shooter properties.