The problem with this is that there was an entire genre of computer gaming, the CRPG, that lifted the mechanics of D&D and ran with it. There was obviously an enduring appeal there.
The problem with this is that there was an entire genre of computer gaming, the CRPG, that lifted the mechanics of D&D and ran with it. There was obviously an enduring appeal there.
It’s unquestionable that Gygax unfairly exploited Arneson’s work and concealed his contributions, but I also think that Kuntz clearly has a tendency to dismiss every contribution Gygax made as driven by jealousy and avarice.
The 5e PHB doesn’t directly mention either Gygax or Arneson, but it alludes to both of them. There hasn’t been an official policy of Gygax deification for a long time.
Kinda part and parcel to the creation of great (and not so great) things in the past (and present)
But popular culture pretends that Lee did it all alone, created every Marvel hero alone.
Right, I agree. I think it’s pretty clear that Gygax was, at the very least, not a very good businessman, which resulted in him doing some shitty things. But him being an asshole doesn’t mean his contributions didn’t matter (which is how I read Kuntz, who ascribes everything Gygax did to jealousy and a desire to…
In more ways than one, in that the pendulum has swung toward downplaying the contributions of Lee and Gygax in the interest in getting retribution for Kirby and Arneson. It’s unquestionable that Gygax unfairly exploited Arneson’s work and concealed his contributions, but I also think that Kuntz clearly has a tendency…
Yeah, I mean... it’s interesting and human nature is vicarious, so these stories are interesting to some, but hardly relevant to D&D today.
Honestly, I don’t know why anyone is surprised to find that yet another commercial product’s ‘creator’ was not solely - or even mostly - responsible for it’s creation. I don’t…
I think about Gygax when I’m playing DnD about as much as I think of Ray Kroc when I’m eating at McDonalds.
<i>“The mechanics don’t matter,” said Secrets of Blackmoor director Morgan. “The reason why I know the mechanics don’t matter when you’re looking at the research in roleplaying games is once D&D was released, you end up with a mass of copy games coming out and they all have different mechanics. But they’re all using…
Dave Arneson got Jack Kirby-ed.
FWIW, the giant, glossy, huge, expensive, officially licensed Dungeons and Dragons Art and Arcana book tells a story that’s actually surprisingly similar to the one above (though it doesn’t linger on the grievances)
Everybody calls Rob Kuntz last, he says.
This comes off as a bunch of old men squabbling over the fact that one of them is remembered while the others were forgotten.
BIOWARE MAGIC INTENSIFIES
It’s only been six months? Bioware managed to cram in a solid two years of disappointment in six months. That’s efficiency in game design right there.
they take a 30% cut if you buy the game from Steam. However that number overall is lower, because the higher the game sells, the cut becomes lower, and if you get a steam key from Greenmangaming, humble store, etc, they get a 0% cut instead.
Correct.
Except it’s not a EGS vs Steam dichotomy, and that’s a lazy read of the situation. People have already been using GOG (my personal choice), Origin, Bnet, etc. for some time. It’s specifically EGS they have issues with due to their numerous issues and failures.
Kotaku only has nice things to say about Epic. Even this article, which should be pretty damning, is “hey, Epic has plans, let’s have them do those plans, okay guys?”