No, they don’t have it. In case you fail at reading - whole chunks, including art assets, are missing and would need to be redone.
No, they don’t have it. In case you fail at reading - whole chunks, including art assets, are missing and would need to be redone.
The Client build may be stable but from what they quoted the server side files were not all under source control. Which is why all the private servers have to code the mechanics back into fights and why a lot of fights are broken to some degree small...or not so small, degree.
7 million players didn’t quit primarily because they wanted to go back to Vanilla. They quit because they got burned out or found better or different games to play. Not everyone is as hardcore of a fan to stick it out for a decade. Of all the old-school WoW players I knew, they want Wrath of the Lich King back. Even…
Those 100k didn’t pay to be on that server. How many of them would still be there is the were charged? How could you know that those players disagreed that they weren’t there because it was free? Did you poll them? I’m one of those 7 million that quit and I didnt quit because the game was shit, I quit because the game…
Yep. As much fun as it was the first couple of times, levelling to 60 was a chore. The game was fresh and fun, and then it wasn’t. At that point, when you were three alts in and really hating groups for ST, Uldaman or LBRS, you started realising how much of it was shine.
It's too complicated to do it the polished way they want to do it.
More like:
Agreed. I think his abilities are unique and his character design is great, but no matter how I play him I end up dying too often and switch to Lucio/Mercy.
His speed is my biggest issue. Just a tad more would be nice.
I had a Mercy game last night that I don’t think I’ll ever manage to beat. Just flying from character to character whilst healing to avoid all the enemies trying to kill the healer first, and in the end doing 12k healing plus 18 revives, which on at least two occasions prevented defeat.
Explaining the reasoning behind a publisher’s censorship decision is actually a pretty good idea. Nice write up, Patrick.
Yeah I don’t know why that skin bothers me so much?? HE’S NOT SUPPOSED TO HAVE SKIN OR BE HUMAN
Well yeah. If any character was ever meant to appeal only to those people who are currently wearing black trench coats in homeroom class, it’s Reaper.
It’s not being reported on any of the other game blogs yet either, probably because there’s not much to report until the dedicated tech enthusiasts break down what these new cards actually mean in terms of performance for the actual end users. We’re talking about new tech that was announced less than 24 hours ago.
As someone who’s very spoiler-sensitive and who already finished it, I gotta say “spoiler” is really stretching it. There are some locations from later on in there, but no plot points or anything. You could probably figure something out if you stare at and analyze a couple of them for a while, but I wouldn’t be too…
I mean, we’re not talking about creating characters and then gender-swapping them. We’re talking about a preproduction process where the writers might say something like “alright, and then Nate and Sam go into this old man’s house” and then someone says “what if it’s a woman?” and everyone’s like “hey yeah.” Maybe…
As a concept artist, I think asking that question consistently is really empowering, actually, as long as it’s responded to appropriately. It’s not a “can we fit a female/nonbinary/minority into this character?” sort of thing, it should be moreso “is this character better as something other than a while, straight…
Diversity is a good thing. Looking at every character and seeing if they should be female seems complete crazy to me. It’s rare that the gender matters at all in games (I mean storywise, not representation),so how do you have that conversation?
Do you really want to hear some 14 year old Russian kid calling you a faggot and saying how he’s going to rape you though?