wrongsideofhell
WrongSide
wrongsideofhell

He was there in the early stages but left because of a disagreement in where the series should go, I assume he didn't want vehicles but Sony did?, I am not sure about why he left but he did and after that Sony and Zipper did their best to destroy the Socom franchise.

Yea I remember that show, can't remember the name but I always loved that show for the Socom showdowns.

Well David Sears is at the helm, he was the one who was the creative director of the first two Socoms; you know the only ones that haven't sucked. I am sure that the people actually interested in this game is almost completely limited to those that played those first two games, but there is at least enough of us to

Yea stick it all on the ground in one small area as best you can, then drive what you're going to launch over it. How you position the vehicle depends on where you want to send it so you kind of have to play around with it, but for some thing like this you would mostly want the explosives to be in the middle and

My clan and I have done this type of stuff on the 360 and the X1, it takes a lot of mines and C4.

Because everyone comes here to get away from the snow and the cold.

I thought the same thing, the winner was funny but this one was the best IMO.

I would LOVE to see a movie depict a TSAR bomb going off, it would make a nuke look like a fire cracker.

Yea not trying to hate on the movie, but for me there comes a line where you might as well go full fantasy and have the improbability become a reality for the universe that the movie takes place.

If you are going to use a real technique keep it real, they could have easily said "we are going to have you parachute in". Hell if I really got down to realistic that whole jump, their gear, the flares, the fact they jumped in through low cloud cover, the fact they jumped into unpredictable conditions; all of that I

Then we might as well have them land without pulling the chute and being perfectly safe.

Hate to break it to them but the jumpers fell well below their "point of no return" in that HALO jump, none of them are going to survive that jump. They pull their chute between 2500 and 3000 feet, so unless those buildings are 200 or so stories high those guys are all dead anyway.

Yea that is one of the thing I love about Fallout... put down $60 and in return have 100+ hours in the vanilla game, add a few DLC's and those 100+ hours jump even higher. Its like paying less than a dollar for an hour of gameplay, while other games are like 4-6 hours even on their hardest mode and its like I paid $10

I would like to add to the advice ChainsawWieldingManiac gave you, when you fire only fire three or four bullets at a time. If you are playing Battlefield 4 try going into test range and practice firing only a few round at a time, depending on the weapon three or four bullets may be impossible to achieve because of

This would have been hot a few years ago with Rainbow Six: Vegas when many people were putting dots or marks on their screen so they could accurately use the blind fire ability. In any other FPS this is useless especially Battlefield where each gun has its own "hip fire" accuracy, where from I have seen has not gotten

Yea I certainly didn't, it also doesn't help that I only have the Wii so I am not completely familiar with how the WiiU looks.

Oh man I didn't even see that there it just blends in with everything else there.

My kind of gamer here, you have both Sony and Microsoft for all your gaming needs :)