wolfman-jew
Wolfman Jew
wolfman-jew

Oh, most definitely. You bastards aren't getting rid of me that easily.

All those are great, thanks! And yeah, of the IGAvanias, Aria and Dawn of Sorrow are the most "Dark Souls-y" there. Knowing your love of that series, I'd suggest tracking them down - at least the first game can be purchased on the Wii U eShop.

I'm not gonna do the full "Asylum was so much better than City" again, but…it's still true. Asylum's better by every metric other than boss fights.

I've definitely really missed "Let's Playlist," too. A lot.

No doubt, but the best part of Mass Effect 3 - outside of "Citadel" - was you and Garrus shooting beer bottles on the Presidium.

This has been an all Dawn of Sorrow, all the time week for me. What's satisfying about it is that despite playing through it well over five times since its 2005 release, I'm still finding out tons of stuff about this game even now. I'm learning about which souls get stronger when you farm for more of them, the super

Nick's work is fucking excellent, and it alone makes some of the A.V. Club's best work in years. That he's a great writer in his own right is just icing on the cake.

I might be at fault for a short memory, but honestly, my favorite time was the month we were all going through Breath of the Wild, fixating on each crazy event or story or solution or easter egg or artistic flourish. I don't think we've ever had a single game function like that for us as a community, something that

I feel kinda bad for picking on Mankind Divided again after doing so in Keyboard Geniuses last year and not having played it in the interim. Still, it's good we're seeing other games interested in exploring different perspectives since then.

I really wish I could say Eternal Darkness, but I had known all the ways it would exploit the player's thoughts or emotions, messing with the fourth wall as much as the player (while the game is very old and hard to find, I'm not gonna spoiler them here). Same for Metal Gear Solid, though the part where you have to

I'm really happy to hear that, Yumzux. I've never played a game from the studio, but I've always been interested. This one might be right up my alley.

It's coincidental Clayton is playing a game about suicide, as my own depression has started to oscillate in a few ways, both increasing and decreasing at times. Perhaps as a result of that, or maybe even being one thing causing it, I've been feeling more energetic and interested in most things, especially playing

After Rain World's release, I could understand why both developers and players would be wary of the hack 'n' slash equivalent of permadeath. And Eternal Darkness had a lot of fun trolling with that idea, even if it's a scare that only works once. I'm really not sure how I feel about it, either. Since we've agreed to

I'm kind of two minds on the idea of a game based around mental illness. On one hand - and I say this partially as someone who struggles with mental illness - this is something that could easily fall into pastiche or exploitation. Plus, the medium is, to put it mildly, not particularly great about presenting things

Especially since there already is a really bad Texas Chainsaw origin story with R. Lee Ermey.

GoldenEye is a testament to the power and value of local multiplayer. There's a goofy, almost cheeky (fitting, considering it was developed by Rare) sense of chaos and fun, only furthered by things like those goofy cheats and secret characters and different kinds of weapon layers. It's something you experience in a

PS2, the same as when I played it the first two times.

For most of the week - really, for most of the past few weeks - I've not played much. This week, though I did manage to get back into the swing of things. I finished Shovel Knight: Specter of Torment, really appreciating how it managed to create such a drastically different experience. It's my least favorite of the

She's a valley girl collegiate nerd explorer who's the only person in Rogueport hip enough to know about Mario. She's rad.

It indeed is.