@Archaotic: Still going with your bullshit blanket statements I see. Just because it doesnt match YOUR tastes doesnt mean that the general public has no taste in games.
@Archaotic: Still going with your bullshit blanket statements I see. Just because it doesnt match YOUR tastes doesnt mean that the general public has no taste in games.
And it damned well should be at top seeing how it managed to trump the SFC version which was a legend of a title on its own.
@sentry_zero: Dunno depends. Seems like I have issues with connecting to most matches. Due to my geographical location vs. where most folks are + the fact that there are so few wager matches to go from...
@NoMoreTrolls: The funny thing is the maps are so well designed that its almost impossible to camp like with the poorly designed maps of MW2.
@t0ddd: Never had that issue for me.
@Xstrikr: The problem with the click is that it seems lag kicks in too. Since Ive literally heard the click after it blew up.
@Faux Bravo: Actually if you have notice and as I mentioned multiple times before here seems that the spawning system works a bit differently too with how it will spawn friendly units onto your location.
@RDRR: You know the party system being broken i really must say is more a problem on microsofts side than the developers seeing how the shit doesnt even work correctly when you are not in a game.
@SinDonor2: I have to admit though that in itself is a play style and its a damned shame they changed it. Since it does take skill to keep that up and not die, considering how much hate one buys when you off people with "traps". Let alone how much projectile explosives usually fly to your last known position after.
@minormillikin: Or just have to set up a tripwire so you dont go sitting there with your dick in the wind while someone stabs you from behind.
In regards to hit detection and what not or whatever situation where you should have got someone but died first. I think a problem is also how the game suddenly "erases" all of your "projectiles" short from grenade types from the world itself upon death of said player.
@Xstrikr: Ive seen the red trigger lines just fine. Its what helps prevent myself from triggering poorly placed ones. Where I just go and shoot the damned thing from a distance. Then shoot the poor sod who just ran from his cover to check what he thought he just bagged.
@TheGreatRaja: Yeah could be a problem with the property values of the objects within the map itself, if you are having issues with just a specific map.
@Konradak: Im pretty sure that they made the spawn system like that to prevent spawn rape.
@WampaCow: For hardcore, headquarters and your S&D sure where life is limited makes sense.
@WampaCow: Personally I find a claymore more terrifying though since you can use them both remotely or by trip wire.
@karl_hungus: For some reason it never works correctly with FPSes. Halo 3 was another example for me.
@WhoKnew?: Agreed and its not like the sounds are really going to make that big of a difference anyways unless you like sitting in a corner not moving.
@kyleshark: Its incredible that still to this day devs dont realize that most people do not want to hear the voices of complete strangers as they play.
@TheGreatRaja: How are you behind a cover / wall and manage to set it off?