Are there examples of agile development working in the game industry? Successful examples, not ones that devolve into waterfall and crunch.
Are there examples of agile development working in the game industry? Successful examples, not ones that devolve into waterfall and crunch.
Unfortunately this doesn’t really change the logistics dynamic of trucks moving relatively small loads back and forth, instead of a modern logistics infrastructure that involves smart use of rail freight.
So is this pretty close to how mobiles apps work?
Lower angles would be nice on a lot of these. High shots are often unflattering to human proportions.
Yeah, seen this implemented and it's terrible in Chicago traffic. ABS or other extreme braking scenario only.
Not sure about anyone else, I know at least I'm in the minority, but I did not get Pacific Rim. Totally fell flat for me. Seemed reminiscent of Mighty Morphin Power Rangers in quality, believability, writing and energy. And I'm all for giant monsters and mechs.
A lot of those tractors are Volvos too, even in America... I suspect Volvo trucks division is aiming for safety as well.
There is an appropriate disclosure with each of these Volvo articles.
Still, while Volvo is busy developing more and more active safety features, manual overdrive will always be there to keep you in control. Flooring the gas pedal switches off everything and lets you get out of the place immediately, even if that means crashing into something. The choice remains yours.
Game: Battlefield 1943 on PSN
Singstar | PS4
Yeah, give devs a few slots where they can place the notifications area. Don't make the user do it—it would take a dev 20 minutes to do it if implemented well.
Ug. Someone needs to coin a term for this whole miscarriage. Circlegate? C-stickpocalypse?
Is that an inside joke? If so, count me in.
SteelSeries didn't have a problem with it.
Yeah Brian, as someone without the product and will probably not buy it anytime soon, I expected and would love a more thorough writeup. Clickable stick, used for what? Does it have a 4-way or 8-way detent or is is free moving. How does it feel?
Yeah, an unfortunate compromise, if we're being charitable. They also probably had parts and circuit design they wanted to keep. Still tons better than releasing a product without a 2nd thumbstick and then creating a separate add-on later. I hope whoever was responsible for that stays locked up for a long time.
Mike, do you know how this gets treated insofar at PSN game deployments?
Yeah, no visible stroke edges where the ink creates awkward and distracting overlaps. Excellent fills—looks printed! Genius material/media choices or he's masterful at managing wet edges. Either way, very satisfying.
I think that the cultural implied demand need for 1080p is possibly an artifact of the millennial generation's values. There is a high priority placed on authenticity that paints the myriad compromises that one must make to deliver a mass market product as traitorous.