willcapellaro
willcapellaro
willcapellaro

It would really surprise me if they didn't have full PWM control of the light bar LED, at least with the firmware update. Which means dimming to whatever level they want to, all the way to 0/0/0 or off. I think for now they are struggling with trying to appease this main concern of vocal users (perceived poor battery

But powerful LEDs and their resistors do consume power. This isn't a weaksauce red LED to indicate that an appliance has current running, this is a RGB LED with associated resistors that shines through a light pipe and diffuser brightly enough to be picked up clearly on camera in various light situations.

Consider this: They have the gyro. How about having the back touch panel trigger listening on the gyro for the lunging motion, and map that to melee attack. All the years the DualShock has had motion detection and I've not known a single game to use them for melee. To me and my lizard brain, it seems pretty simple: if

Damn it, Strider is not cross-buy?! Crap.

The last thing the fledgling VR industry needs is a race to the bottom.

Appreciate the thought, but I don't agree that accessory exclusives are the best way to ensure success. PS Move taught us that: despite being good technology, it generally lent itself more to the exclusive product instead of AAA multi platform games.

I think there's plenty of room for third-person experiences. Think of it like it's a really big high quality 3D TV with motion tracking. You don't need to be a tetromino falling in the Tetris grid–that sounds vertiginous and sickening.

You're probably right, but there is a glow about the project that will make even abject failure be lauded as a nominal success.

The calculus to which you are referring would be acceptable for an initial version of a web app or a limited-implementation hardware experiment. But it's insane that we might accept that failure rate in the marketplace, and that we might be blind to the fallout of such repeated experiments.

And you've had new experiences in several hiccupy and problematic attempts that fail to gain traction by the masses. Which is necessary for cool things to catch on (as well as developer support).

I hope they use the touchpad + button + motion sensing well. I'd love to aim with it, press with a certain # of fingers. Somehow that screams immersive to me, I want experiences like that with the big touchpad. Or maybe lob electobombs or, flick electroshuriken, or snap an electroslingshot.

That's about the only way I'd try this, and I'd need to snort a line of crushed lactaid right after.

My recs in response to this list:

I know it's great and all, but it's somewhat annoying as well: Every game on every platform. Negatives are option overload, storage and account management, potential to pay twice for the same game. Positives are obvious, but are much better for people with fewer game systems. I have a moderate amount and it's mildly

It's super easy, and made even easier with cloud saves if you're willing to avoid backing up.

Yeah, the whole system doesn't work if people stop paying for games altogether.

Agreed. Maybe Sony added the online requirement just so there would be some minor argument against it. As it is it, it's too good to be true.

Yes, a Trojan Horse, but full of awesome soldiers. Really nice guys. Oh boy can they throw a party. You'll wish your city-state had been pillaged a long time ago.

"The controller's gold chrome finish gives you confidence as you play." We don't know about all that, but we know $35 for any wireless 360 controller is a good deal, and therefore $35 for a limited edition wireless 360 controller with transforming d-pad is a really good deal. [Best Buy]

For me, on iPad, those instructions work, unblock-us verifies okay in safari. But the CBC refers me to their video app which knows my region.