wiim
Wiim
wiim

Well... fearing specific ideas is very much natural. It’s the implecation that you fear a group of people that may or may not adhere to ideas in the way you think them to be that’s debatable (Hope i worded that right).

I might derail the topic a bit, but I think it’s worth it.

High five Dutch (Hoge vijf hollander XD), Although the problem with us is that a postal worker will take like 40 seconds before deciding you’re not home and then move to the next adres.

Saving you from the greys because i can’t wait to see the results of this comment XD

Hey there, I was offline for the weekend but I wanted to get back at you and thank you for the good discussion. Many have pointed out the flaws in my argument, but I like how you managed to address the technological questions and doubts I had/have. with the answer known only to those who can see the code I’m afraid

Ran home, got cooked dinner and put my daughter to bed, come back and there are like 50 replies here 0_o, I’m going to reply to many of you at the same time (while technically replying to myself, hope it gets through),

Sorry, badly worded, I wanted to call BS on the idea that it has similar architecture.

instead of defending myself against your accusation, i’d like to ask you how you come to such a conclusion? I’ll try to answer tommorow as I need to be offline for a bit.

You have a fine way of wording, I never felt assaulted in any way. And besides, I may be a coder, but I’m pretty light on crystal balls at the moment. So who knows.

They’ve been supporting Unity for a while. They may not use it for their own games (I don’t know)

It’s too bad that these 3 points aren’t provable (meaning I can’t defend myself XD). So yeah, for now I’ll accept these as faults in my logic. Although a full year of development time needs half a year of testing and one or two months of marketing. (unless day one patching comes to Nintendo with the Switch, the Wii-U

The porting itself isn’t hard, the extended bugtesting and rework, tends to take time (from my non-game software development experience). And that does make it difficult

If that’s your whole point than yes, I feel the same way. Although they can still revert that course should the Switch fail, so you won’t hear Nintendo saying so for at least a year. Kind of like the original DS’s “third pillar” messaging

Hey I called BS based on the difference in architecture in the first place.

Well, it seems like I’m missing a vital step then. I was under the assumption that Nintendo codes in C++ (forgot where I first read that, but it seemed plausible), so while assuming all their games since the 2000's have been made in that timeframe, that does mean that they also have to write c++ libraries for all

Well I’m a software developer (active in CMS development, have done some 3d game engine development). And my assumption based on complaints by developrs on Nintendo’s archaic API’s has been that Nintendo optimizes their libraries to such a degree that it becomes completely custom to the hardware.

Well, let’s just say I am scepticle. On the flips side though, I really hope this is true. A mainline Pokemon game on TV does deliver on a wish I’ve had since Pokemon’s euro release. Let’s see if either Januari or next years E3 proves anything here.

That’s true, Tajiri’s eventual response was more or less confirming boiling down to : we stick to handhelds, so that could go either way XD.

I’ve come to believe Nintendo writes their hardware API’s custom on very trials. And it would make sense too as the Wii-U is capable of consistent 60fps, 1080 p where the technically more powerfull PS3 and often even the PS4 struggle.

Solid point, which begs the question whether Game Freak simultaniously started development on Sun/Moon and Stars, it’s very likely they’ve had a SDK from day 1. This still doesn’t explain how their able to upgrade with just higher quality assets though.