wiim
Wiim
wiim

instead of defending myself against your accusation, i’d like to ask you how you come to such a conclusion? I’ll try to answer tommorow as I need to be offline for a bit.

You have a fine way of wording, I never felt assaulted in any way. And besides, I may be a coder, but I’m pretty light on crystal balls at the moment. So who knows.

They’ve been supporting Unity for a while. They may not use it for their own games (I don’t know)

It’s too bad that these 3 points aren’t provable (meaning I can’t defend myself XD). So yeah, for now I’ll accept these as faults in my logic. Although a full year of development time needs half a year of testing and one or two months of marketing. (unless day one patching comes to Nintendo with the Switch, the Wii-U

The porting itself isn’t hard, the extended bugtesting and rework, tends to take time (from my non-game software development experience). And that does make it difficult

If that’s your whole point than yes, I feel the same way. Although they can still revert that course should the Switch fail, so you won’t hear Nintendo saying so for at least a year. Kind of like the original DS’s “third pillar” messaging

Hey I called BS based on the difference in architecture in the first place.

Well, it seems like I’m missing a vital step then. I was under the assumption that Nintendo codes in C++ (forgot where I first read that, but it seemed plausible), so while assuming all their games since the 2000's have been made in that timeframe, that does mean that they also have to write c++ libraries for all

Well I’m a software developer (active in CMS development, have done some 3d game engine development). And my assumption based on complaints by developrs on Nintendo’s archaic API’s has been that Nintendo optimizes their libraries to such a degree that it becomes completely custom to the hardware.

Well, let’s just say I am scepticle. On the flips side though, I really hope this is true. A mainline Pokemon game on TV does deliver on a wish I’ve had since Pokemon’s euro release. Let’s see if either Januari or next years E3 proves anything here.

That’s true, Tajiri’s eventual response was more or less confirming boiling down to : we stick to handhelds, so that could go either way XD.

I’ve come to believe Nintendo writes their hardware API’s custom on very trials. And it would make sense too as the Wii-U is capable of consistent 60fps, 1080 p where the technically more powerfull PS3 and often even the PS4 struggle.

Solid point, which begs the question whether Game Freak simultaniously started development on Sun/Moon and Stars, it’s very likely they’ve had a SDK from day 1. This still doesn’t explain how their able to upgrade with just higher quality assets though.

Hey I’m all for the idea, but I’m arguing in a different thread how the Eurogamer article contains inconstancies which lead me to strongly doubt it’s accuracy.

Alright let’s see if I can explain in Laymans terms.

Hey, I don’t know Eurogamers sources, so if their sources srew up, then Eurogamer is in the clear with me. I never try to praise the messenger (or shoot them for that matter). And this rumour just seems nonsense to me. I mentioned in another comment how that would mean the Switch has an identical architecture to the

The scary implecation being that the Switch will have a software architecture that’s identical to the 3DS (so I call BS).

After Black & White 2, and now no Z (apparantly at least) it seems that you can’t count on a third game anymore.

So Eurogamer got it’s Switch report right, but really, please do take this with a grain of salt. While definitely a nice idea (and I’d buy it in a heartbeat) I do hope people keep their hope and hype in check.

that cinemasins voice just boomed through my head: