whee234whoo
WhoDatNinja
whee234whoo

We survived the Microwave (and crockpot...) and TV dinners. I am pretty sure the future will be ok.

We survived the Microwave (and crockpot...) and TV dinners. I am pretty sure the future will be ok.

If Valve hired him he wouldn’t work anymore. It’s company policy, duh.

Generally any (good) reviewer will state whether you can or can’t do that since it’s a major deal.

Generally any (good) reviewer will state whether you can or can’t do that since it’s a major deal.

Meat sock?

That’s like saying Mario Kart of today shouldn’t be full price after Super Mario Kart on SNES...

They also often contained antiquated, beta information that was removed and also information that was never true at any point.

It is technical. But it’s not because of glitches but rather server-side stuff. Bethesda is not only being cheap but also stupid if they have to limit to such a low number. As usual, their coding genius is leaving them with terrible overheads that for any other developer would be a non-issue because they wouldn’t have

Well look at what EA did with Sims. $400 on average when it’s all said and done. And it worked.

Sorry but you’re insane if you think it’s ok for companies to outright lie and deceive to sell a product. Moreso with a programmed product that has literal limitations and cannot do everything or even close. There’s no reason to over-hype things. None. There’s also a significant difference between hyping things up,

Poor communication, yes as discussed here, but also people are fucking sick of mobile versions. Inferior mobile versions. Copy and paste mobile versions with just different art styles but the same game and transactions/bait.

Or just use retroarch on PC and get the best of everything when using their CRT shaders.

All very true, but after being numbed to brain dead levels by XII and XIII, you have to admit that XV was at least... better. Like, you could see XV being good if it was given to competent people with an actual work ethic.

It’s more about them not developing a FIRM design doc and sticking to it. Every Final Fantasy game after X has been fluid in its making. Which is why the stories have been awful, the systems clunky and the execution flawed and amateur.

This was actually a decent game. Sure, the story gets to link arms with XII and XIII for the worst story and logic of the series, which is saying something, but the game was a nice respite from their normal cluelessness in gameplay. And sure, they just copied old western RPGs for the majority of it but hey, still nice

I don’t consider it click-bait. Even though this site and its network live off that bait and salty tears resulting from it. This is just Pedantry and

This has nothing to do with raw power. This game doesn’t need raw power. Square-Enix just did one lazy-ass port here. Let’s not forget that this was on the Vita and ran well (perfect if you OC’d the processor) on it and only had slightly worse lighting and shadows.

Not really. It’s incredibly easy to code, especially today with more memory and cores than ever.

Fallout’s engine needs far more than just new APIs.... Refactoring won’t work on an engine that is so broken and buggy at its very core and so poorly set up. They basically already have done that by using gamebyro as a huge part of the foundation for creation engine, despite their lies saying otherwise when the proof

I don’t really understand your point. Sure, it’s nice only having friend codes aka private lobbies but what if you want to play a proper online game? How does making a service that makes sense impede that? Like you said, all you need is the option to mute voice and text chat. Then it’s like playing online with