watu
watu
watu

Cancelling SDIF is "the very definition of stifling creativity right there"? Depends on your definition of "creative".

Games are welcome to try. I don't think anybody is saying they shouldn't. And countless movies, books and works of art have been given the same tests of offensiveness as games have.

Yep, that was the line that got me LOLing. Delivered perfectly.

Hell yeah. It's really badly designed.

I work every day in After Effects on a 30" monitor that is 2560 x 1600, and I would love a slightly larger AND higher resolution display. With more res, the UI text in the software could be about 80- 90% smaller but would be just as easy to read because there would be less pixellation. I would be able to have all the

*deleted, because I decided I was being snarky*

Not all is lost. The guy(s) from Die Antwoord have had multiple personas and manage to still make good sh*t. Life is long.

Just like boiling a frog in water...:)

wait, what?

My money's on the hallucinations being just as annoying as the malaria. The more I read about this game, the less excited I feel for it. It's one thing to have a sand-box world, but if the story isn't sand-box enough then I'm going to get frustrated at playing a character I can't relate to, cornered into choices

Pity the demo alludes to a poor cliche of a story. With the boring level design and mechanics, was enough for me to give the whole thing a great big "meh".

I don't like Desmond. Would prefer the whole series sans the whole animus present day Desmond shenaegans. Just a lineage of assassins in a millenia-spanning Templar conspiracy saga...

"They're going to start losing non-readers"

The demo wasn't intense or unique.

For me, the frustration is when I want the goalkeeper to pass to a defender, but it takes so long to go through an animation to do the pass - basically telegraphing to any human opponent who has full and instant control of their striker, that they may intercept, what in real life would be a simple pass from gk to

I disagree with you about realism (in the sense that I like realism in some of my games - like Arma or FIFA, but I can do without it in many other games like the superhuman Asassins who scale walls like they were couches), but I agree with you about the boat movement.

I thought that too.

Will a pat on the back do? Hugging strangers weirds me out.

Ah, ok, I guess if it's a staple, then who am I to complain about it? Carry on...

Why do the animation of the gang who come for the money on the field make them look like a bunch of chimpanzees?