warxsnake32
warxnsake23
warxsnake32

The difference in stability between the alpha/beta and the retail version is huge. Comparing both and saying the video is an accurate representation of the retail version is baseless and unfair. I haven't encountered a single bug that I used to see in the alpha or beta, neither have any of the ~50 buddies I have on

What are you doing wasting time posting!? Go work!!

Should of?

I've had 3D vision on PC for a while, and tried games like Batman AA with it. It's absolutely mindblowing because it's well done and not "fakely" rendered.

This one's the best though

Replying this late to threads implies that you have nothing better to do than scroll through days-old articles and comments and adding your two cents like "hey I can comment with you guys, right? oh am I late?" *crickets*

How is this a bug/glitch again? I've been doing this and have seen people do this since bf1942

I loved Privateer 2.

Yeah! They made that outstanding Bruce Lee figure, ridiculously expensive but you get what you pay for.

I know <3 mine was a comment on his

The irony of that reply is that it's like every other internet reply.

At least the beta did one thing, we won't see a lot of whiny assholes in the retail version, people who think a beta is supposed to be a demo instead of a stress test. Good riddance fucking twats.

If it's not made by HotToys, it's not worth it.

Because shes wearing her hair down, she's cute. I hate her look in Matrix, short pulled back hair doesnt fit her.

Because shes wearing her hair down, she's cute. I hate her look in Matrix, short pulled back hair doesnt fit her.

BF 2143 before BFBC3, PLEASE.

Well, they were talking about this on a recent episode of QI with Stephen Fry and I remember him joking around and asking the audience to try out the whole brazil nuts sex thing.

Where does he say he doesn't own a console? U mad?

The reason for a beta is not to showcase a game, it is to stress test and bugfix it, which is why I never understood why beta's are so hyped and treated as demos, because the general populace treats the software as final code.

It's interesting to note that most of the concept art is at such a low ground-level angle, for an RTS, instead of isometric or top down concepts. Brings life to the subject.