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Precisely because the backgrounds are rendered 3D models it should be relatively easy to render them in 3D (with maybe a little bit of tweaking the camera angle and adding a few bits to a models.

For the titles between VI and IX there's probably a lot of personal preference involved, but X just felt really tedious by comparison. When you go back to the PSX games you notice how perfect the pacing is.

But also everyone's least favorite DK-game: Donkey Kong 64

You're good at your art, by all means. To be honest it doesn't surprise me that you, as a HD-reskin artist, find the Mario redesign lazy. It's exactly what I's expect. There's clearly less detail and variation in colour. You guys can invest hundreds of man-hours into one still screen to perfection. And for that I take

Of course somebody had to work on designing the textures. You misunderstand if you think I meant they did it to save money. What I meant was that the high contrast detail in the texture is a way to impress people even with a low resolution, but this comes at the cost of realism or (in this case) art direction.

Also similar to the film industry, I will avoid all the regional nonsense and go straight to piracy, or for the region-free solutions.

Sorry, double post. HTML was cracking up.

Maybe to the uninformed, but it's very well understood by anybody who's touched on video or photography.

You're probably right. But the thought of an extra dungeon or two is just so tantalizing. Especially Wind Waker's, they were just epic.

I didn't really think so, the "sailing" items I'd just leave equipped most the time.

It's a lower resolution but these are just grabbed from promo shots and videos. At the same resolution the WiiU models should look better than on the Wii.

Having gritty texture is a cheap trick to make something look "better" than it really is. It's the same as the sharpness settings on TVs which are only useful to make it stand out in stores. After a while it gets tiresome.

Yeah, they put more high-contrast detail into some of the textures in brawl but IMO that just made it look a bit weird on characters like Mario. The game itself is obviously higher resolution though.

This excuse has been tried before and doesn't convince anyone. It's pretty lazy IMO. Yes, there will be games that benefit from being online, but most won't and only in a very limited way. Case in point: Sim City 5

I didn't say there weren't.

Adventure games are narrative driven, racing and simulators are only "imitating" a real-world games, and puzzle games are, well, puzzle games.

I think it was either 1 or 1:30 minutes per square, so one navigation from east to west or north to south took either 7 or 10 minutes. That's quite big compared to other Zelda games.

Like I said a lot of people just won't understand the benefits of a competitive market. They have their vision of a "perfect" market but usually ignore all the different dynamics that will affect consumers.

The whole concept of consoles is based on selling hardware for the games. If the hardware were just a commodity to run every game on console makers would lose interest in advancing the platform. We kind of have something like that already: The PC.

You posted a screenshot from Advent Children which came out many years later. In the original game the scenery was much more stylized.