Uughh, that looks terrible. The whole charm of WW was that the *cel*-shading made it look hand-drawn. They rendered contours, and the artwork had beautiful textured surfaces. Throw this CGI-gradient vomit in the trash where it belongs.
Uughh, that looks terrible. The whole charm of WW was that the *cel*-shading made it look hand-drawn. They rendered contours, and the artwork had beautiful textured surfaces. Throw this CGI-gradient vomit in the trash where it belongs.
Wind Waker looks shallow on the surface, but there's really quite a lot to it. Lot's of NPC's to interact with, a ton of caves and secrets to explore and rather a lot of side-quests. It certainly is shorter and has fewer dungeons, but that's partly made up by their size and quality. (consider MM which has only 4…
Does it count as a spoiler if you've already seen it but forgotten about it?
I think we were all taken aback when they first showed off the cel shading. But by the time it was released I had gotten to appreciate it and was excited. As soon as I played it I realized how brilliant the art style was realized what a fantastic game they made.
Well, it all depends on the syrups. You could just buy a bottle of syrup and try mixing it with some store-bought carbonated water to see if you like it. There's a huge variety.
A is always the close-range physical /smash attack, while special moves are mapped to the B button, which I presume will include shooting and weapons change.
This is actually the best way to do direct squeals IMO. Make a great game, and then spend the next few years with the same team to do another one or two, so you can put in some stuff you didn't have time for or perfect the concept and re-use assets before it's too old.
The big fuss is that back in the PS1 era these were the biggest and best games around. Since then the series has gone more and more downhill. People anxiously await every new game hoping it will be the one to return the series to greatness.
Well, now we've got that lament over with we return to the same point: You voted for a candidate who would have only exacerbated your situation. Anybody with the slightest knowledge about their policies could have told you that.
The problem is that most news sources, especially television networks, work with a strict concept: They work with press releases, farcically send a guy with a camera crew to say a few words before it cuts back to the studio, and have a bit of "balanced" commentary from experts to round things off. The only time…
So rather than look at physical evidence you call it a day when there's no paper trail? Some historian you are.
Back in the day people were reluctant to call Secret of Mana an RPG because of it's action-focused battles.
I don't dislike OoT but it is often praised to a ridiculous proportion. It introduced a ton of innovations and was revolutionary for the time, but in terms of game design definitely one of the weaker entries in the series (but still one of the best games from that generation).
The Oracle games had many more and much cleverer puzzles. The story was more fleshed out, but admittedly more generic than Link's Awakening.
It's not necessarily the amount of time saved or wasted (though some games like Final Fantasy I have a truly ridiculous amount of time devoted to text popups) but more about the psychological effect. Traffic lights don't really make up a lot of journey time, and copyright notices make up a negligible proportion of a…
It's not about a specific number of in-game "secrets". Even just walking along the coast to see what's there is enough to satiate the explorer in us. Games will never reasonably be able to stay interesting on a 1:1 representation of an entire world so I think this 2-stage approach is pretty helpful.
It certainly wasn't ground-breaking, but it achieved a level of perfection hardly seen before or since. Engaging puzzles and level design, a fun battle system, character-building side-events, perfect story pacing with high-quality animations and dubs, beautiful lush, open environments and excellent music.
Uh, well, I guess. 9 Years late that is.
I've never really understood why people are vehemently opposed to people who praise FFVII or say it's the best. "Best" is obviously very subjective and there's not much point in arguing about it too much.
Unless you're really devoted you probably won't play them all so you might as well start with the best ones. And for what it's worth VI - IX are usually considered the pinnacle of the series, maybe leaving out VIII because of a few quirks.