volantedesign
Volante
volantedesign

Considering the first ever iteration of the game, according to dev diaries, had it as a multiplayer game, but they couldn’t get that to work at the time considering the hardware and the scope they had in mind for the art design and game world, etc, I think some of the devs would consider it inevitable.

Shadow of the Tomb Raider is the gold standard for difficulty settings IMO. I loved the ability to dial down the color of traversal markers.

I don’t mind most of the banter in the game, in fact I really enjoy when a new companion is like “what is he doing, that’s not the way to go” and Atreus says “my dad just really like loot”. To me that sort of reduces the cognitive dissonance with Kratos generally talking big game about staying focused, but the player

I look forward to God of War Ragnarok adding the same option for puzzle hint chatter. Like, let me have the time to even figure out that what I’m looking at even is a puzzle.

Having to watch your fuel in the Mad Max game was a great experience, really worked for me in the same way that occasionally feeding my horse in RDR2 made my means of transportation as much part of my character as Arthur Morgan. I also liked it in Days Gone, more than any other primary mechanic in the game, namely the

Are you fucking kidding.

Except that hardcore gamers are more likely to pay extra for a wired controller to reduce input lag, so I doubt they would put up with streaming games.

Idris Elba has the voice for it, but Jack Black is going to carry this movie, so I’m glad that’s who we got.

Hasn’t it always been isekai?

“Game of the Year Nominee Edition” was unnecessarily (and unflatteringly) precise.

The other thing they could do is reduce the price of a booth by 75%, allowing more indie developers to have a presence. Last E3, a 10x20 (smallest) booth cost $10k for the space, not including electricity, drayage, or any other amenities. That’s more than double the price of any PAX or any other comparable fan-centric

This is exactly what I was thinking. His schtick is what makes this hard to swallow, since if you don’t pay attention you will miss his sincerity and broad view of the gaming industry. I also have to assume he didn’t wake up yesterday and think “what should tomorrow’s video be about” and come up with this. I strongly

:mindblown:

Zack, I’m totally with you, I wish the modern story was given more attention and had a more clear arc that actually progressed between games. Unfortunately, with each development team putting a different focus on the modern day, it simply never got the continuity it deserved.

It looks like 20% of PSN players completed Valhalla (the main game), based on the trophy rates. I don’t know how accurate that is, I still occasionally try to make progress in Valhalla, but it’s just so much.

On the one hand I understand that genetic memory being less scientifically believable than time travel isn’t exactly a logical response on your part, but still if it makes you feel better there is at least some basis for it: https://cordis.europa.eu/article/id/122740-dna-can-carry-memories-of-traumatic-stress-down-the-

Yeah, I’m in not way defending Sony, they don’t need my help, not least because the console won’t stop selling one way or the other. It could be corporate greed, it could be a combination of that and a tactic to decrease demand so that they can catch up with supply and then put them on sale for next holiday season.

If you shift something to a third-party, you still have to pay for it.

Also, if changes save $1 per model, that would have almost no effect on whatever it was that caused them to increase the price by ~$50.

Lastly, there may be less material in this PS5 model, but that doesn’t mean it is cheaper than it originally was

For the record, Ghost is an amazing game, and has a variety of difficulty options that allow you to tune it to your taste. If you want “an easy game with good visuals and a good (passable at least?) story set in feudal Japan,” you need look no further.

Meanwhile Lethal difficulty in Ghost was perfect for me, I love perfectly timing blocks and dodges, I love risk in my combat, but I hate whaling on an enemy repeatedly to take them down. So Lethal felt more realistic, more cinematic and just generally ticked all the boxes for me. If the new Jedi game adds a