volantedesign
Volante
volantedesign

Yes, but without the hand-drawn frames of art, and instead with a sort of paper cutout ‘hand-drawn’ art/animation style with half the charm of HK. I’m not saying this game looks bad per say, but I also take issue with the description in the headline

I’m sorry, that’s neither a cucumber nor an eggplant. That is wholly a zucchini.

To be fair, they have new actual content coming out for the game, like a new free game mode, etc. But I agree it would be fascinating to see the actual return on adding weird skins to the game.

Re: Screen Lock:

Not at all, although for me it was Arceus.

Oh hell yeah. I had a 500 in 1 cart that was mostly just individual levels from MegaMan 1. It was a great day when I found out that one of the plethora of Cut Man levels had invincibility turned on, which meant that I could actually beat the level.

I honestly skipped every cinematic and have no idea what the story is, but I sure loved tactically crawling around with 2 of my buddies delivering deadpan exclamations of ‘shitballs’ every time one of us got bored or lazy enough to start an open firefight. On top of that, waiting around until all 3 of us had our own

Well... you have successfully fired those shots. I have not skin in the game with regards to Boyfriend Dungeon, and I don’t generally care about Ghost Recon, but it say it is one of Ubi’s worst is just inflammatory on top of being super wrong.

Perfect, thank you!

Having never played a Yakuza game, I find myself suddenly wondering what order to play them in.

Can we be buddies?

Kinda, I guess? There are derelict freighters you can find in star systems that have hostile bugs and loot/supplies to find. The layout is random, too, like everything in NMS.

For one, I think the trailer is less obfuscated than most Souls trailers (including Sekiro, Elden Ring, etc) and is more ‘mystery of the unknown’ like Fumito Ueda games. It also has a more heroic tilt than I associate with Souls.

Ah, yes, the word ‘soul’ first appeared in the English language in 2008 with the announcement of Demon’s Souls. They’re also trying to make clear this is inspired heavily but the From Software games by having a guy with a sword.

Sorry for explaining then. I couldn’t have known how many tattoos you have, since the only photo I have seen of you is a painting of Smaug.

When you have as many tattoos as I assume this person does, based on the other ones visible in the shot, your new tattoos often become snapshots of a moment in time that was impactful to you. Like a time capsule.

Just what the game needed, floatier driving physics.

So, does this mean they’ll also remake Dirge of Cerberus?

:chefkiss: Let’s make it, get noticed by Sega and then get hired to finish it, like they did with Sonic Mania.

You have described my dream sonic game. I don’t know if you’ve played Grip, but the physics and track design in that game are perfect for what you are describing, although most reaching games are circuit based tracks and a Sonic track should be point to point.