voidnaut
Teddybearsfyeah
voidnaut

I was unnerved by the static dicks, but now I know I will be in for a better experience the next time my brother’s girlfriend shoves her Dragonkin barbarian’s dick into my halfling’s face.

Someone start an entirely nude playthrough with hogs out and let us know how it goes in the comments.

It’s fun. But it’s shallow. 1000 miles wide, and 1 inch deep.

That is the biggest problem I have with Bethesda, they are incredibly tone deaf and disingenuous towards valid criticisms. Yeah the moon was empty when humans visited it and ostensibly the rest of the galaxy is in terms of life but people were doing science and meaningful exploration in the real world. The motivations

as an aside, I really don’t get this modern “hater” culture that’s grown.

Back in 2012, Bethesda’s The Elder Scrolls V: Skyrim also saw diminishing player counts after launch, with a second-month player drop on Steam of 30 percent. Presently, Skyrim typically sees more active players on Steam than Starfield. A more recent Bethesda RPG, Fallout 4, saw its Steam player count decreased by 58

Can only speak for me, but... I enjoyed it. I didn’t “hype” (I’ve grown out of that, I find that I enjoy games a lot more if I’m not expecting The Greatest Game EVAR!”), bought it at launch, and played it for 170 hours. And then I moved on to one of the many other big releases that came out at the same time. (just

I have waffled. I came from Baldurs gate 3, so Starfield had a tough act to follow. I made myself a clone of Camina Drummer and blasted off. The first impression was that the spaceflight/combat was irrelevant, which is a bummer because that should have been a big draw. After a while, I got into the vanguard missions

Starfield is a lot of fun! I liked it quite a bit and put over 100 hours into it. Most of the stuff noted in this article are normal for RPGs or open-world games, but the real problem is that it needs additional DLC or systems to be fun over the long term.

Some of the BIG timesinks (bases) aren’t actually useful and

Because it’s a single player game and over time people become done with them and move onto other stuff? And it also didn’t review as well as their previous games and less people are into it.

Not everything is a live service, it’s ok to be done with a game.

I played through the story, did all major side quests, dabbled in ship and outpost building and felt satisfied. That was 120 Hours. I got my fill and quit until DLC comes out that seems worthwhile to revisit. I’ve since moved onto other games.

So you know how in the US even a little sexuality gets a game an M rating? The same is true in Japan for any game that allows killing civillians. In Goldeneye you can kill scientists and in Jet Force Gemini you can kill the civillians.

If that was all they cared about they would have thrown the case out... which is not what happened.
This is tried in the UK CAT btw. - not the US. And to my understanding sometimes “everyone does it” doesn’t necessarily hold up in court, if it’s deemed an “bad” practice that simply hasn’t been challenged legally

I think it’s more to do with the percentage amount Sony demands developers give them off of every game sold. Because Sony doesn’t allow a third party marketplace for digital games, developers have to sell through Sony and pay Sony whatever percentage of the cut they demand. Sony demands a high percentage which forces

I dont have the energy for the long response.  But basically in the 60s some right wing economist proposed that the only point of corporations should be maximizing shareholder value.  This caught on fairly quickly, and got propogated by consulting firms like McKinsey, who then spent the next few decades coming in to

I’ve seen this a lot. The company I work for serves a specific industry, and after the crash of 2008, when lots of construction was put on hold, a few major international companies hoovered up most of the independent small/regional companies.

Fast forward a few years, and these major international corporations found

“Maximizing shareholder value” is the biggest turd of corporate speak. As Boeing can attest, it means delivering short-term gains for stockholders (and bonuses for the exec team) at the expense of the company’s long-term health.

Shadow and Bone came to a fairly satisfying end; that’s nice, at least.