vile86
Vile86
vile86

And you are proving my point about entitlement. Congratulations.

I think you’d have a hard time convincing a judge this game is a parody and not an outright theft of IP. You can’t just call everything a parody and use whatever you want.

Nintendo protecting their (extremely valuable) IP is not ‘shitting on the community’. Leave your entitlement elsewhere.

What do you mean it’s ridiculous? “Hey we don’t want you to distribute this game that you stole our IP and content to make, but we’re totally OK with you working on it anyway”???

90% of it? Wow, I don’t agree at all. And I find that view very surprising on the end of an ostensibly praise-filled revisitation. If the graphics are the only part of the game you connected with, I think there's a lot that flew over your head.

That’s weird that you only think 10% of the game is worth keeping. So, just the aesthetic? You want Mario Paint: Okami?

I came away from this piece not sure what you think the flaws are, other than being too long (which I disagree with). You say that it’s too much like Zelda, but don’t explain why that’s a bad thing. And... not about combat? Half the “puzzles” were puzzle bosses.

I diagree with the flaws you put forth for a few reasons. For one you are comparing it’s size to indie games and their trimmed down style, but if you compare it to modern day AAA games, they brag about size and okami is tiny. Okami was in-between the two. Which is only odd by modern metrics where you have to aim big

Lol, his assessment is pretty damn awful, actually.

90%? We were obviously playing different games. In my opinion, that’s what’s lacking in most of todays games...meat and depth. They're far to short and with the exception of a few outliers, they have no respect for the player. They're far to easy.

you are wrong.

For me is the opposite: i found it too short. Or at least, too overcrowded in the first part and too short on the second one.

There is nothing deeply or fatally flawed about Okami. Just because it had poor sales doesn’t mean its fans or the critics were wrong about it. I don’t really understand the criticism given here about the progression mechanics, either, or why someone felt the need to write a hit piece against a beloved 10-year-old

I know that we have the PS3 version already, but this game needs to be on the Wii U. It’s a proper HD console! With touchscreen! And the game is about drawing!

obligatory comment about how a cool art style holds up better 10 years later than cutting edge graphics.

If you are playing MonHun for graphics, you are playing it for the wrong reasons.

Can’t blame Capcom. They’re not exactly very well financed these last couple of years, and developing for consoles is expensive compared to developing for handhelds. It’s their Monster Hunter handheld that’s keeping most of their console forays afloat. So yeah, be pissed, but a struggling company’s gotta do what they

True, but in what world does anyone actually expect Nintendo to actively sponsor/promote this type of “hardcore” (sorry, couldn’t think of a better term) competition? The philosophy behind their games and systems is pretty clearly “don’t take games too seriously”, so moneyed tournaments are plainly antithetical to

Ehh Sony is getting arrogant again. Not a fan of the recent behavior with no mods, cross platform, or early access. Come Scorpio, it may be time to pick up an xbone.

I... really don’t like the PS Pro. It splits development for very little benefit, and it means that no one will optimize for the vanilla PS4 anymore, so we’ll have bullshit like the PC does where if a game doesn’t work on your hardware, they’ll just say “buy better hardware, stop being so poor” and that sort of goes