I will agree that that’s probably the main reason they got rid of snapping. I don’t own an XB1 but I notice there are a lot of complaints about how it was sluggish. It really does sound like it ate more process time than it deserved.
I will agree that that’s probably the main reason they got rid of snapping. I don’t own an XB1 but I notice there are a lot of complaints about how it was sluggish. It really does sound like it ate more process time than it deserved.
1GB of RAM to do what, though? More buffer space for frames it can’t draw on time? Bigger textures that would absolutely slog the compute units? Higher levels of anisotropic filtering that only a minority of console users would appreciate?
I’m guessing they probably still wear these when they drop their kids off at the pool.
I remember being disappointed by this bridge the first time I rode on the monorail. The underside felt very clean but mechanical; it was missing a little something found in the old New York City bridges.
I think you’re mistaking RAM size with bandwidth performance. Whatever little RAM this saves isn’t the point. Their mistake wasn’t adding more RAM, their mistake was using SLOWER RAM. DDR3 is effectively half as fast as GDDR5. The roundabout eSRAM did little to help catch up to PS4 performance.
I personally don’t understand this ban: this happens in just about every competitive game out there. Heck, even Splatoon has squid-bagging. So to me banning from KI actually seems out of character.
As far as I can tell, the regular DOAX3 also does not have AO. They went all in with the subsurface scattering though, for obvious reasons. But the in-game shots are definitely missing that ‘darkening’ that happens even from SSAO.
Does anyone else get an Axe-Cop vibe going with these? I feel like all these characters could fit really well in some insane anime universe where the plot is dictated by the son.
Thanks, but yes, I’m actually being honest. A big name like Tecmo not throwing in AO into an ogling simulator is expert levels of laziness. It’s been done before on many other PS4 games so it’s not a technical limitation either. This really just means someone at Tecmo said ‘good enough’ to up-res’d PS3 level shading…
I’m not sure what it says about me when what I find most bothering is the complete lack of Ambient Occlusion in that upskirt shot.
I don’t normally take pre-orders as any sort of benchmark for hype level. There’s been many times where day one sales boomed then completely fizzled right after (looking at you Titanfall 1). And in reverse, there’s the Wii where it didn’t have record pre-orders yet became ridiculously popular in a matter of weeks.
Anyone in Japan can tell us what the Switch temperature is like over there? I feel like the hype definitely died down over here in the USA after the major presentation. I really have no idea if the motion gimmick still sells: it almost definitely doesn’t over here, but in contrast Japan straight up rejected the XB1,…
I will take solace in the fact this is good evidence that the approval ratings are ringing true. For a while there I really thought the sentient Cheeto was as popular as the voting population had made it seem.
No joke, me and my brother convinced my mother to get cable TV specifically for the premiere of Gundam Wing on Toonami. Before then we managed to stave off cable for a good long while but Gundam was the tipping point.
From what I understand, the eGPU ‘takes over’ once connected, as in, the on-board takes a backseat. I doubt Nintendo would let a decent Tegra just sit there and do nothing.
It’s unbelievable how people took that seriously. You’d need a proprietary PCI-E type bus, and even then games would need to be properly architecture-ized to deal with tandem GPU ie: SLI or CrossFireX. No dev will waste their time with such a thing on relatively low specs.
My avatar is the glorious and powerful R-100 Curtain Call, from R-Type Final:
I know you’re being hyperbolic, but goddamn, you should get that looked at!
It’s an established “migration” pattern done by new consoles. It’s a way to get people who took a pass earlier to reconsider while minimizing risk and budget. Considering so many people took a hard pass on the Wii U, there’s definitely still an audience of Mario Kart fans who have yet to play 8.
The Mario Kart name has its own prestige now going back well over 25 years. It would be foolish to start from scratch simply because it would ‘make a bit more sense thematically’. Also I’m pretty sure the “Super Smash” name is reserved for the fighting genre as well.