uranus
Uranus
uranus

When it comes to open world games, I have a different policy than other games - just because I can potentially go anywhere doesn't mean I should. I don't explore fully if it doesn't feel natural to do so. A good open world game I can treat like real life in terms of exploration. Not only does this make for more

What you're saying is completely illogical. Sure, that extrapolation can be made, but if you do that only speaks about who you are. See, I thought here that my job is to tell people about having less children, to talk to them about the media that makes their minds lazy, to talk to them about all of these things and to

Athletic women are totally gorgeous.

I'm a perv, but when designing characters, I don't really like them looking like strippers. I would have designed her with a longer skirt and no heels. Seriously, the heels! I would also armor her left arm. Also, the leather straps on the armor I would make horizontal rather than vertical. If every strap is a separate

I find it rather peculiar that if gamers are told that games may be related to violence, they're quick to ridicule the person for their silly, unfounded accusations, but if the same gamers are told that games may be related to violence against women, they would take that person seriously and try to examine her point,

That doesn't change the linearity of the game. For example, in Heide's Tower of Flame, the level is literally a corridor, with only one intersection. That is the theme around Dark Souls 2 - you progress through a linear level, beat the boss and proceed to the next level and beat the boss. In Dark Souls 2, the progress

You had objectives, sure, but you could go and kill Queelag first, if you wanted. The game sure pointed you in a direction, but you don't have to follow it. There is a lot of options you have in Dark Souls 1 and you can pick an entirely different path on your second playthrough. There is this playlist - Everything

I stand corrected on the AC point. I was wrong there.

I have only one disappointment in Dark Souls II that cannot be fixed with a mod - the linearity. Dark Souls stepped level design up to some ridiculous heights, with how everything was weaved into everything else and there were so many paths one could take to tackle the game. It felt awesome. Then the designs were also

I am indifferent to the gender of the protagonist in a game. I do not agree with anyone saying there should be "more women in games" and attacking games for excluding said women. This is people imposing their political agenda on arts and I will not have that.

What you're saying is entirely retarded. So, you're saying that games that don't include playable girls are bad? Are you retarded? I'll ask you simple questions - is Arkham Asylum a bad game? Arkham Origins? AC IV? Max Payne? Painkiller? Bulletstorm? The Witcher? The Witcher 2? Are those bad games because they don't

Yes, Jim is wrong on this one as well. Should I treat you like someone incapable of comprehension? Playable females were never intended. The articles were worded bad, and from them, people could get the idea that playable females were removed. This is the third time I tell you they were not intended ever.

The intention

Really, it shouldn't be "too hard"? Have you ever done concept art? Have you ever modelled a character model? Tried to make it customizable? This shit costs, and the costs aren't small. This is why indie games don't have this level of detail or customization. Because it costs. And the indie games that try to be

It's not only the animations. You and everyone who thinks adding characters in a game with such giant team is "simple" is an idiot, who knows nothing about how this work is done, and how such high quality is achieved. Nothing is really "simple". I completely understand Ubi for cutting out female avatars. Keep in mind

Stephen I did not expect this from you. This is a low. You know just as well as everyone else that the attacks on Ubisoft were unjust - that they did not cut playable females, rather they cut female avatars for other people's screens. That's all they did. Nowhere in this article do you scold the rabid SJWs for

It is pseudo-progressiveness to please the pseudo-progressive.

There are a bunch of comic book artists, Terry Dodson being one of them, whose art is so awesome, that I can look at an issue they drew for hours before the stupid plot hits me in the face. Not really relevant, just this cover is Dodson's.

Guardians of the Galaxy are from 1969. They're not new. I'm not talking about the movies.

I so much wish Marvel came out with something new. I don't need reboots of reboots of reboots anymore. I cannot be excited about anything that has anything to do with any superhero anymore. Even the next Batman game doesn't have me excited at all. All good things come to an end. That is part of why they are good.

With free engines, the rise and massive support of indies - yes it is that easy to make a game. The level of AC - no. But gamers have proven time and time again that they simply do not care about production value. Unity is fairly decent free engine. UDK is also free. A lot of the successful indie games of the past