unnecessaryswagger2
MrFrancisYorkMorgan
unnecessaryswagger2

I mean again calling it easy to miss is the part that I am disagreeing with. I can see someone messing around aimlessly for a few hours before going to the only mission waypoint of the map but it’s unlikely that a person on their first play-through would actively avoid going there for too long without making a

The “intro” bit for TotK is longer than it is for BotW, most players will (sensibly) wait until the “main” quest starts before they begin wandering off, in which case it’s impossible to miss the paraglider. 

I did the first couple of quests right away so I did get the paraglider pretty early one but there was definitely a moment as I was working my way through these quests where I was like, “It’s weird that I don’t have the paraglider yet, right?”

Soooooo do the first main story line mission after the tutorial... easy to miss ...

I mean it’s only easy to miss if you’re not doing the main quest, otherwise you can’t miss it…

you can’t expect more from the switch

No.

I stopped playing BotW like 2 hours in because of some other game release and never got around to going back to it. I’m in no rush for Tears but would probably nab a second Twilight Princess HD port in a heartbeat.

My tactic for years has been to read the 3 star reviews. This goes for everything. You can tell a lot from people who are not extremely satisfied, yet not extremely upset.

Is this game somehow perfecter?”

TP is mid but the dungeons were some of the best in the franchise. Truly amazing

TP might be my favorite story of all the Zelda games. I did find it a bit easy and linear, though the fight against the dragon was nice.

Twilight Princess is very much based on fantasy anime. If you don’t like fantasy anime, you probably won’t like Twilight Princess.

I self exclaim when I play games regularly, no matter what game it is.

You’re so butthurt that Nintendo told you to go fuck yourself, and it's hilarious. You're a fucking loser. Get over it. 

You do realize you sound real petty right now

that’s why finding a reviewer with similar taste is important. 

A diversity of takes is always good, but I’m not sure about the reviewer’s specific reason for scoring the game so harshly; in this case, it’s fair to say it boils down to it not being similar enough to much older entries.

For my money, Wind Waker’s final battle is Zelda’s GOAT boss fight, but I’m surprised no one put Calamity Ganon here. He really feels like a walking disaster in that final confrontation, walking across the land you’ve been exploring and bringing ruin with every step. The game sets up Ganon not just as a villain but